Need Builder ideas for Defence map

megaflame566

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I'm making a defense map called Alien Defense
the story is that the 10(10 players) builders just finished there mission of collecting alien samples from an unknown planet what they didn't know is that one of the aliens walked onto the ship while they were out collecting samples now they have to hide make a base and try to protect their selves while also find a way to kill the alien.

I have 5 builders already Scientist,Mad Scientist,Biologist,Arcanist and Necromancer but i need more ideas for Builders and if you could make up buildings for them then that would be great good ideas will get +Rep


Edit----
Builders
1.)Scientist-Balanced
2.)Mad Scientist-Offensive
3.)Biologist-Defensive(Finished)
4.)Arcanist-Mana Destroyer(Finished)
5.)Spiritualist-Long Building Process but Good Damage
6.)Engineer-Power(80% Done)
7.)Meteorologist-Effects
8.)Magician-Effects different from Meteorologist (40% Done)
9.)Tactician-Cheap Builder with Below Average Range and can make an from the harvesters
10.)Brigade General-Expensive Builder can make the best army out of all the buildes
 

captainrads

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You might want to give us some more background info. How are you supposed to kill the alien? What kinds of things can they build? How do you aquire resources? That might help us give you better ideas.
For some builders how about:
Engineer- Mechanical specialist, creates powerful, yet costly mechanical units.
Alchemist-Tactical builder, able to convert items/resources into other useful items/resources
Commander- Unit specialist, creates powerful units with great synergy.
 

megaflame566

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O sorry well if you ever played Island Defense or Vampirism its like that game but if you haven't you pick a builder than go find somewhere to base get some lumber build some walls and towers while the alien tries to kill all to builders
to get lumber(Crystals in the map) you build harvester which you have them mine from the crystal patches around the map and to get gold(Alien Samples in the map) you have to o were they first spotted the alien(also were you started)

--Things They Build--
Shelter:Lumber Drop off Building and makes harvesters
Food Source:Gives you food Like farms in Warcraft
Research Center:Upgrades like faster harvesting rate and trains hero
Advanced Research Center: Better Upgrades Like more hp for walls Ect.
Towers: Basically what it says
Walls:Also basically what it says
Super Towers 1 2 and 3:Stronger Towers Which cost gold(Alien Samples) and 3 are optional

Edit:You probably didn't know what the map is but i like the engineer +rep
also if you can help me on what he would make that would help i have some ideas
 

captainrads

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Ok then, for the Engineer:
Shelter: Headquarters, or Command Center
Food: Steel Processing Plant
Research Center: Tech Lab
Adv. Research Center: Engineering Lab
Towers: Shock tower-upgrades multiple times, has a lightning orb ability. Turret-fast attack, low damage. Upgrading increases damage and attack speed.
Walls: Iron Walls-upgrades into steel walls, reinforced steel walls, etc.
Super Towers: Power tower-has a very powerful lightning orb ability. Laser tower-incredibly fast attack speed, decent damage.

Is that what you're looking for? If not lemme know and I'll see if I can come up with anything else.
 

megaflame566

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That is perfect now i only need to finish some ideas for the other ones and ill have the builders done Thank you very Much
If any one has any other ideas please post them i could use more builders
 

sjakie

Cookie Be Awesome!
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127
Spiritualist
Builds ghostly buildings and towers. These cost a lot and take quite a while to build, but are strong and have utile abilities.
Occult Encampment (Shelter)
The spirituals shelter. Nothing more can be said about that, honestly.

Altar of Sacrefice (Food Source)
A bloody altar. It provides food when built.

Circle of Experimentation (Research Center)
A demonic circle in which experiments are held.

Otherwordly Laboratory (Advanced Research Center)
A laboratory in which rather mysterious and vile researches are done.

Ghostly Wall (Wall)
Though transparent, the wall makes an exelent defence, blocking nearly every incoming attack. It also has a chance to avoid the effect of an incoming attack or spell.

Ectoplasm Gun (Tower)
A weak construction that fires a green, ghostly goo at nearby opponents. It has a chance to slow both movement and attackspeed by a very small amount on attack for a short duration. The effect stacks a lot of times however.

Shackled Spirit (Tower)
An undead spirit bound to the human world by mystical shackles. In blind rage, it fires ghostly bolts at nearby opponents. It is not as cheap as you might like, and has no effects, but deals good damage.

Ectoplasm Cannon (Super Tower)
A more advanced version of the Ectoplasm Gun, the Exctoplasm Cannon fires green goo at a more impressive rate. Its shots hit harder and its effect is greater than its counterpart. It uses expensive technology however.

Enraged Spirit (Super Tower)
Tormented by both everlasting life as well as a pair of burning, ghostly shackles, the Enraged Spirit fires ghostly bolts with more intensity than before. Also, its bolts have a chance to ignore the targets armor.

Tactician
Builds quickly buildable and cheap buildings. His range of buildings and towers is limited, yet the soldiers he can train to hunt the alien are far more advanced than his fellow builders' ones.
Control Centre (Shelter)
An impressive building from which the tactician plans his attacks.

Soldier Tent (Food Source)
A plain tent which provides a shelter for employees.

Weapons Lab (Research Center)
A small building in which the efficiency of bullets and guns is sought to be improved.

Recruitement Centre (Barracks)
A building in which new soldiers are trained for war.

Sandbags (Wall)
An incredibly weak and basic line of defence. It is very cheap and quickly built however.

Sentry (Tower)
A watchman with a machinegun. Though he is cheap, fires rapidly, and has a good line of sight, his damage is only minor. This tower can be ordered to move around. He moves slow however, and cannot attack while moving around.

Mortar (Tower)
A pair of soldiers equipped with a powerful mortal. They are expensive, and fire slow, yet deal impressive damage in an area. Like the Sentry, they can move around. They move slow and cannot attack while walking however.
 

megaflame566

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Wow there both great and i love the Spiritualist im going to replace Necromancer for him +rep
Keep the ides coming if any one can think of something different than a builder just making a base like the Tactician would really help
 

jonadrian619

-___-
Reaction score
240
Konnichiwa! I'm back (I never visited TH since last week, been in an Anime Convention)

Brigadier General
- One of the few 'scientific' military officials who participated in the search for samples in the unknown planet. Builds military structures and the Brigadier General puts more emphasis on vehicles. Unlike any conventional military commander, this general applies advances in science to further augment the power of his vast army.

------------------------------------------------

General's Quarters (Shelter)
The General's area of responsibility and the place where he organizes battle plans and everything in between.

Warehouse (Food Source)
All supplies, food and lodgings are stored here.

Battle Dome (Training Infantry)
A huge dome where infantry units are trained for war and suited for battle.

War Factory (Training Vehicles)
All manufacturing of battle vehicles, tanks, quads, missile tanks and etc. take place here.

Infantry Academy (Research)
Scientists and developers alike do their research and development plans for guns, ammo and armor here, mainly for the General's soldiers.

Vehicle Armory (Research)
The power and durability of vehicles is important. A higher echelon of scientists and weapons specialists develop more complex but effective weapons of war and armor made up of the best materials.

Cloning Chamber (Infantry Duplication)
If the General is running out of manpower, that is not a problem since this chamber multiplies his army exponentially. Soldiers enter the chamber and them for a period of time both the soldier and his clone are geared for war.

Repair Bay (Vehicle Repair)
The rigors of battle have an adverse effect on vehicles. This is the best place for vehicular repairs to take place.

Concrete Wall (Wall)
A wall made out of the toughest concrete. It may not stand up against colossal weapons but at the least it is a mandatory means of protection.

Iron Barrier (Wall)
Not even artillery can pierce this thick wall of silver iron. It's very expensive, but it's worth it.

Bunker (Tower)
A protective dome where soldiers enter inside and attack enemies from within.

Rocket Turret (Tower)
A massive rotating rocket turret which fires deadly and explosive rockets from a very long range of attack. Both effective against infantry and vehicles.

Yamato (Super Tower)
A technologically-advanced turret named after the famous Japanese battleship. It was named such because of the sheer power its energy beams can release, as well as the very, very long attack range.

-- Umaku iku you ni -|- jonadrian619 --​
 

megaflame566

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Nice a lot of buildings though but im sure i can combine some buildings together +rep onemore builder but if there is more ideas that will be great
 

HalosNTariff

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How about:

Eugenecist • Focus on units/alien killers over towers.

Bio Tank: Provides food.

Drone: Harvester unit.

Eugenics Lab: Produces a variety of hero/alien hunter units.

Research Lab: Provides upgrades for said units.

Slime wall: Wall with an on-hit slow (like frost armour)

Needle Spire: Weak tower with relatively fast attack speed, the only tower the Eugenecist can use.

To balance this you would make it so that if the alien player destroy one of the Bio Tanks one of the Eugenecists creatures gets destroyed with it.
 

megaflame566

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Hmm very interesting let me see if i can make it work a little i probably can make him more of a hunter more than a builder ill +rep if i can
 
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