Leazy
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Hello!
I'm making a map in which I combine melee with range fighting. The range fighting is like in maps such as Warlock, Archer Wars etc; you target the location and shoot an arrow towards it, if an enemy is hit he takes damage, but he could just move to the side and dodge. I need ideas on how I can add a balanced melee system to this. I feel like having a spell which just damages everyone around the hero or in front of the hero is a little bit boring and not equally skill requiring, and it would also become boring with melee vs. melee. So, ideas would be greatly appreciated!!!
I'm making a map in which I combine melee with range fighting. The range fighting is like in maps such as Warlock, Archer Wars etc; you target the location and shoot an arrow towards it, if an enemy is hit he takes damage, but he could just move to the side and dodge. I need ideas on how I can add a balanced melee system to this. I feel like having a spell which just damages everyone around the hero or in front of the hero is a little bit boring and not equally skill requiring, and it would also become boring with melee vs. melee. So, ideas would be greatly appreciated!!!