Rainther
I guess I should write something of value here...
- Reaction score
- 61
Hello, hello.
I'm still trying to become wise on this Data Editor. In Wc3 I basicly made all advanced spells through JASS and that was that.
In Starcraft 2 I haven't dared to touch the Galaxy-scripting and find Data Editor as a more ideal solution for creating abilities, due to statistics becomes more logical, instead of saying that player created 1200 units through an ability.
First of all the Data Editor is really annoying to work with, especially when you want to create a unique ability. Therefor I've find myself in need of guidance to create this ability of mine, so here it goes:
The ability
The ability fires a missile at desired location. The missile would have the same model as Marauders Punish Grenades.
But instead of doing instant damage on impact, I'd want the missile to get "stuck" in the ground of the impact point, show a "duration bar" countdown for 5 seconds and then explode. The damage would then be dealed from the Caster of the ability.
My thoughts
I'd asume to create this ability from Tychus Grenade ability. Either that ability or the Infestors Marine-thingie.
When the missile lands, I'd need the actual missile to stay there for 5 seconds. Is there any actor or some kind which could delay the Destroy-command by 5 seconds, and if possible have 4 or 3 seconds if their were levels on the ability?
The duration bar should be rather simple if I add a dummy unit with the behavior Buff - Timed Lifed, or if someone knows an easier way?
One of the problems is that I'm not quite sure how to make all of this work together.
Other questions while at it
I'm very confused on how to create a simple ability, where you throw away a grenade or whatever towards a desired location. So far I've managed to do a replica out of Tychys Grenade ability, but even that took forever to make.
I'm not sure how do add that white "range circle" upon choosing target location when using ability either.
Can you do everything in the Data Editor, or would I need to master Galaxy Editor for really advanced abilities?
Thanks for your time, and let me just note; I just need to grip this system and when I understand it I won't need much more aid.
I'm still trying to become wise on this Data Editor. In Wc3 I basicly made all advanced spells through JASS and that was that.
In Starcraft 2 I haven't dared to touch the Galaxy-scripting and find Data Editor as a more ideal solution for creating abilities, due to statistics becomes more logical, instead of saying that player created 1200 units through an ability.
First of all the Data Editor is really annoying to work with, especially when you want to create a unique ability. Therefor I've find myself in need of guidance to create this ability of mine, so here it goes:
The ability
The ability fires a missile at desired location. The missile would have the same model as Marauders Punish Grenades.
But instead of doing instant damage on impact, I'd want the missile to get "stuck" in the ground of the impact point, show a "duration bar" countdown for 5 seconds and then explode. The damage would then be dealed from the Caster of the ability.
My thoughts
I'd asume to create this ability from Tychus Grenade ability. Either that ability or the Infestors Marine-thingie.
When the missile lands, I'd need the actual missile to stay there for 5 seconds. Is there any actor or some kind which could delay the Destroy-command by 5 seconds, and if possible have 4 or 3 seconds if their were levels on the ability?
The duration bar should be rather simple if I add a dummy unit with the behavior Buff - Timed Lifed, or if someone knows an easier way?
One of the problems is that I'm not quite sure how to make all of this work together.
Other questions while at it
I'm very confused on how to create a simple ability, where you throw away a grenade or whatever towards a desired location. So far I've managed to do a replica out of Tychys Grenade ability, but even that took forever to make.
I'm not sure how do add that white "range circle" upon choosing target location when using ability either.
Can you do everything in the Data Editor, or would I need to master Galaxy Editor for really advanced abilities?
Thanks for your time, and let me just note; I just need to grip this system and when I understand it I won't need much more aid.