Need help on earning Money

Parsimony

New Member
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4
Question!!!

How do i make it so that i get like, 20 gold per 5 seconds?
I figure it's complicated triggering, but i am ready for the worst. :mad:

Also, i'm planning on making a feature on my map that works like this:

When you kill a red dragon, for example, the "dragon hide armor" upgrade unlocks. How do i do that???
 

Nigerianrulz

suga suga how'd you get so fly?
Reaction score
198
Code:
Trigger
Event - Every 5 seconds of game time
Condition - 
Action - Add 20 gold to (Player 1 Red) Current gold
that is the simpliest

The dragon stuff
When you put a unit on the map you right click it and a table should come up and then go to item table and set it there if your unit is already on the map
Otherwise you go Unit editor --> your unit --> Give them items and select drop items on death*
*you can do this by going to the object editor --> Items --> and make a custom item and then find the field which says drop on Death and click on that
 

denmax

You can change this now in User CP.
Reaction score
155
Wait upgrade or item?
If item, do what Nigerianrulz said (which I didn't read except the word, ITEM)
If upgrade then.
Create a custom Upgrade and you know what to do..
Add this upgrade to every unit being used in game.

Then

Code:
Events
 Unit - A unit Dies
Conditions
 (Unit Type of (Dying Unit)) Equal to (Dragon)
Actions
 Player - Set level of (Upgrade) for (Owner of (Killing Unit)) to 1

I'm not sure if that is what was written but just check..

Or are you saying to Unlock it when you kill it for upgrading? Let me check my WE...
 

Halofan

New Member
Reaction score
7
No, they want it so it becomes available, not researched. It should look like this:

Code:
Upgrade
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Dying unit)) Equal to <Your Unit-Type>
    Actions
        Player - Set the max research level of <Your Upgrade> to 1 for Player <#>

This will make it available, but not researched, so if this is part of a quest, it will definitely work for you.
Also, you might want to set it to say <Owner of Killing Unit> rather than just a Player <#> if it will have more than one player.
 
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