Need help: Select and talk

Dimaspy

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As I continue creating on my map, I found out that I want villagers to "talk" (game - display the text) with the player who selects it. The problem is, that I don't want a specific unit to talk, but all of the unit type! Is this possible, or do I really have to set a number of them to talk, and make them invulnerable? :banghead:
 

SFilip

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how do you mean specific unit to talk? game - display message simply shows the message and there isn't any unit that is affected with it.
 
M

Masterfrog

Guest
I know you can somehow make the game quazi-target a unit and display it's talking animation in a loop without you actually having to select that target (the talking unit is shown in the portrait), is this what you are talking about? Sadly, I've never worked with it so I wouldn't know the action. But I'm sure someone knows.
 

Dimaspy

New Member
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19
This is what I mean:
1. A player selects a unit called Villager
2. A text comes up on the left side of the screen (game - display text)

And this should effect ALL the units of the type Villager! BUT, there isn't any Unit-type - is selected! So how am I supposed to do?
 

SFilip

Gone but not forgotten
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634
Code:
Select
    Events
        Player - Player 1 (Red) Selects a unit
        Player - Player 2 (Blue) Selects a unit
        Player - Player 3 (Teal) Selects a unit
        [COLOR=Red]// etc. for every player you want this to apply on[/COLOR]
    Conditions
        (Unit-type of (Triggering unit)) Equal to Villager
 

gourry_G

Member
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1
So you want that wen a player selects a villager the villager talksto the player that selected it right? Well you must put this:

Event: Player - Player 1 (red) selects a unit
Player - Player 2 (blue) selects a unit
Player - Player 3 (teal) selects a unit
Player - Player 4 (purple) selects a unit
Player - Player 5 (yellow) selects a unit
Player - Player 6 (orange) selects a unit
Player - Player 7 (green) selects a unit
Player - Player 8 (pink) selects a unit
Player - Player 9 (gray) selects a unit
Player - Player 10 (Light Blue) selects a unit
Player - Player 11 (Dark Green) selects a unit
Player - Player 12 (brown) selects a unit

Condition: (unit - type of (triggering unit)) equal to Villager

Actions: Game - display to (Player group((Owner of (triggering unit)))) the text:(here goes te text you want the villager to talk)

If it doesn't functions that way hen i can't help you
 
M

Masterfrog

Guest
Using game - text is a very bad idea, since by standard that is mostly reserved for game and system messages. Floating text would be alot more fitting. Also, A game text message will be hard to locate to any one unit whilst a floating text is not...

EDIT:: The unit doesn't trigger the event, the player does. Thus, there is no triggering unit. Use Event Response - Selected unit.
 

Anything.

New Member
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Dimaspy said:
I've tried with triggering unit already, but nothing happens.
That's because there is no Triggering Unit. The trigger event is caused by a Player.

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Dimaspy

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Masterfrog said:
EDIT:: The unit doesn't trigger the event, the player does. Thus, there is no triggering unit. Use Event Response - Selected unit.

Selected unit? There isn't any event response for that! is it?
 
M

Masterfrog

Guest
Yes there is. I'm very sure of it. Otherwise selects a unit would be completely obsolete.
 

Anything.

New Member
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Masterfrog said:
Yes there is. I'm very sure of it. Otherwise selects a unit would be completely obsolete.
No there isn't :p

The Editor even says "Use 'Event Response - Triggering Unit' to refer to the unit being selected or deselected."

But, I'm going to look over that trigger again.
 

Dimaspy

New Member
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19
Well, I cant find it.. But I could run it over two triggers..
But I still need a condition which says "Selected unit is of type Villager" or such!
 

Anything.

New Member
Reaction score
69
Code:
Untitled Trigger 002
    Events
        Player - Player 1 (Red) Selects a unit
    Conditions
        (Unit-type of (Triggering unit)) Equal to Footman
    Actions
        Game - Display to (Player group((Triggering player))) the text: BLAH BLAH
THIS WORKS.
 

Dimaspy

New Member
Reaction score
19
Anything. said:
Code:
Untitled Trigger 002
    Events
        Player - Player 1 (Red) Selects a unit
    Conditions
        (Unit-type of (Triggering unit)) Equal to Footman
    Actions
        Game - Display to (Player group((Triggering player))) the text: BLAH BLAH
THIS WORKS.

It does! Thank you! :D
+rep :)
 

Dimaspy

New Member
Reaction score
19
...
I'm sure clever, aint I?
This is exactly what I did.. But I forgot one thing.
As there should be like 15 random talks, I should set variable to do random number, but I DIDNT DO THAT ONE! :nuts:
But thanks for the help! :D
 
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