Blood_Wraith
New Member
- Reaction score
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I want the stats to work like this:
Note: I'm trying to make the max unit attack damage 9999. As well as Max HP will be 9999 for the Heroes controlled by the players (not every unit)
IE: Unit's Base Damage is Greater than 9999, set (Triggering Unit's) Base Damage to 9999. Same with Max HP.
Strength: Used as an Integer for Hero's Base Damage. IE Hero has 255 Strength, it would be (Hero Strength) X 6 = 1530
Agility: Each point adds a certain percentage to evade (applies to all units) Example: My Agility stat is 255, the chance to evade should be roughly 25.5%. This could probably be achieved using a system similar to THIS
Intelligence: Does nothing, is used as an Integer for spell triggers
HP: Every time a Hero levels up, they get their Max HP modified. Example: Unit levels up, Set (Triggering Unit) Max HP to Max HP of (Triggering Unit) + 5%
Mana: Pretty much the same thing for HP, but for Mana
This shouldn't be too hard to accomplish, I just don't know how to modify a unit's max HP/Mana and Base Damage. And also the Evasion trigger.
Side note: There doesn't seem to be any Item Permanent Armor gain abilities, need trigger for settings a unit's armor.
Note: I'm trying to make the max unit attack damage 9999. As well as Max HP will be 9999 for the Heroes controlled by the players (not every unit)
IE: Unit's Base Damage is Greater than 9999, set (Triggering Unit's) Base Damage to 9999. Same with Max HP.
Strength: Used as an Integer for Hero's Base Damage. IE Hero has 255 Strength, it would be (Hero Strength) X 6 = 1530
Agility: Each point adds a certain percentage to evade (applies to all units) Example: My Agility stat is 255, the chance to evade should be roughly 25.5%. This could probably be achieved using a system similar to THIS
Intelligence: Does nothing, is used as an Integer for spell triggers
HP: Every time a Hero levels up, they get their Max HP modified. Example: Unit levels up, Set (Triggering Unit) Max HP to Max HP of (Triggering Unit) + 5%
Mana: Pretty much the same thing for HP, but for Mana
This shouldn't be too hard to accomplish, I just don't know how to modify a unit's max HP/Mana and Base Damage. And also the Evasion trigger.
Side note: There doesn't seem to be any Item Permanent Armor gain abilities, need trigger for settings a unit's armor.