Need Spell ideas

envenger

Active Member
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Hey all guys

I am working on a Rpg called Guardian angels

I am working on a class called warrior
he uses rage instead of mana

It has got 3 specs

Fury:- for pve dps and will be easier to play

Protection :- for tanking

Arms :- for pvp and aoe dps with good burst damage

I need some spell ideas for any spec and any passive increasing that spell is also welcomed :)
 

eclypt

New Member
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4
you can insert something like "Great Fortitude" That increases the health cap :]
 

Necrach

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do you mean something like

Blockshield
Grants heavy evasion, additional armor and spell damage reduction for 6 seconds. Each level increases evasion % and armor bonus

Spellshield
Passive. Blocks a negative spell directed at the hero each x seconds, and also increases spell damage reduction for the Blockshield spell. Each level decreases Spell-block cooldown and increases bonus to the Blockshield spell

for the Protection

EDIT: And a tip, for a tank to be meaningful he should ofcourse be very resilent, and might have some kind of taunt or slow spell to make the enemies attack him not his allies, but the most effective way to add a meaning to a tank is to give him a healing spell! Spells like Healing wave, Rejuvenation, Holy light, etc, are good bases. If you want something a little more original, this is a great spell for making the tank able to save his allies from dying first.

Spiritshield
Targets a friendly unit. This spell binds the Warrior to an ally for 25 seconds. That ally is granted melee damage return (like spiked carapace.) In addition to this, a % of all physical damage that the Warrior recieves is automatically healed to the ally with the spiritshield. Each level increases melee damage return and % of damage to the Warrior healed to the unit with the shield.

For example, the skill is currently on a level that returns 30% of all melee damage directed to the unit which the spell has been cast upon. And whenever the Warrior takes damage, 40% of that damage is directly healed to the ally with the Spiritshield! If the Warrior takes 50 physical damage, the unit with the Spiritshield is immediately healed 20 hp, etc.

You could add passive skills to boost the Spiritshield. A good one would be
Kind Soul
This ability makes the spirit shield healing link work also when its ALLIES attacking the Warrior. Levels in the Kind Soul ability could make that heal be a % of the % healed by the current level of the Spirit Shield.

For example, Spiritshield is on a level healing 50% of damage taken, and Kind Soul is on a level granting 50% of that effect also when allies are attacking the warrior. Eg, 25% of all damage dealt to the Warrior by allies is healed to the linked unit.
On higher levels this % could even go beyond the original healing % of the Spiritshield spell. For example, Spiritshield is on a level healing 50% of damage taken, and Kind Soul is on a level granting 150% of that effect also when allies are attacking the warrior. Eg, 75% of all damage dealt to the Warrior by allies is healed to the linked unit.

and make nearly the same type of passive ability
Mana Soul
working the same way on Spiritshield as Kind Soul but not on damage recieved by allies, but magic damage as well as physical damage.
 

Ayanami

칼리
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288
Great Defender - Active
The warrior receives armor bonus when he acquires Great Defender. Upon activation, the warrior receives additional armor for every units in the area. Any damage greater than x is reduced by 75%. Lasts x seconds.

Note: Basically, there's 2 aspects to this spell. The passive and active. The passive part basically adds armor. However, when the spell is used, it grants additional armor bonus depending on the amount of units in the area, temporarily. While the spell is active, the warrior receives 75% less damage from damage exceeding a certain amount. Thus, this enables the warrior to effectively tank large amounts of damage.
 

NoobImbaPro

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Fury:

Rage Strike: Warrior uses all his rage to attack the target making the target stunned for some seconds.
Damage:Rage_used*X
Rage used:100%
Stun Duration: 3 all levels

Rage Nightmare: The more rage warrior has the more strength he gains.
Stats:+X damage, +Y speed
Multiplied by: +X|+Y stats per 10 rage own.
 

Happysmiley

New Member
Reaction score
22
Enraged Regeneration

You regenerate 30% of your total health over 10 sec. This ability requires an Enrage effect, consumes all Enrage effects and prevents any from affecting you for the full duration.

Like that? :rolleyes:

Edit: No, seriously..

Berserk

As the Warrior's rage builds up, he is able to channel it into a devastating attack, shattering the enemies' armor and leaving him exhausted for a short while.

Effect: Deals X damage. For every 5 rage, deals Y% more damage and increases the chance of a critical hit with the ability for Z%. Also leaves him exhausted, unabling him to cast spells for 0,5 seconds for every 5 rage.

Edit 2:

Guard:

Protects target allied unit, allowing for a portion of the damage taken by the ally to be transferred to the warrior. Each time this occurs, the warrior gains a small amount of rage.

Effect: Transfers X% of the damage taken by the target of your Guard to you. When it takes damage, you gain Y rage.
 
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