Hey guys,
I'm still in the process of making a buyable ability system using items as representations of abilities in shops.
I created some items that represented abilities, and used an (add item-type to shop) action to stock my shop because apparently you can't remove items from a shop that haven't been added via trigger. That was no big deal at all.
But when I run the game, instead of the shop just giving the hero the item (like its suppose to) it just dumps the damn thing on the ground.
On top of that, the game doesn't seem to recognize it as an item sale (I used the "unit sells an item" generic unit event).
Is there a way to fix this, or does it require some sort of massive work-around that will make the overall idea a worthless mess?
Thanks, and pardon the mild frustration.
I'm still in the process of making a buyable ability system using items as representations of abilities in shops.
I created some items that represented abilities, and used an (add item-type to shop) action to stock my shop because apparently you can't remove items from a shop that haven't been added via trigger. That was no big deal at all.
But when I run the game, instead of the shop just giving the hero the item (like its suppose to) it just dumps the damn thing on the ground.
On top of that, the game doesn't seem to recognize it as an item sale (I used the "unit sells an item" generic unit event).
Is there a way to fix this, or does it require some sort of massive work-around that will make the overall idea a worthless mess?
Thanks, and pardon the mild frustration.