Neutral hostile attacks buildings?

Quakern

New Member
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1
I have ordered the spawning Neutral hostile's to attack-move to my base.
And that worked, but they dosent attack the buildings :p
Possible to do this without to change the units owner? :)
 

DarkSonicele

New Member
Reaction score
20
I had been trying to do so, but without luck. I have also read a lot of discussion related to this topic, and my conclusion: No, it's not possible.
If someone else have been able to conclude something else, please add so, I am still interested.
 

Igor_Z

You can change this now in User CP.
Reaction score
61
Hmm u mean to order them to move to somewhere and then when they reach a point to start attacking your buildings.. I think that is possible
First of all order the to move to your base when they reach your region or point order them to attack a building, after destroying that building they will start to attack another one. I don't know if that will work because i haven't tested it yet :(
 

Douxo

New Member
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1
Test Time!

you may need to be more specific in what the 'failure to attack buildings' exactly is. If it is in relation to them not taking buildings as priority... then change their attack to seige, it should change it, if it doesnt just make the unit a mortar team with Ghoul models. OR are u saying that they wont attack the buildings AT ALL and just stand around.

(Could be caused by them not being close enough)
 

Quakern

New Member
Reaction score
1
They wont attack the buildings at all :p And I want them to protect them self if they are beeing attacked.
I'm working on something like this at the moment but not working yet:
Trigger:
  • Test
    • Events
      • Unit - A unit enters Team A <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Ghoul
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Triggering unit) Equal to (Attacked unit)
        • Then - Actions
          • Unit - Order (Triggering unit) to Attack (Attacking unit)
          • Wait 0.20 seconds
          • Trigger - Run (This trigger) (checking conditions)
        • Else - Actions
          • Unit - Order (Triggering unit) to Attack Castle 0002 <gen>
          • Wait 0.20 seconds
          • Trigger - Run (This trigger) (checking conditions)
 

Kikac_NNGK

Well-Known Member
Reaction score
33
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Triggering unit) Equal to (Attacked unit)
    • Then - Actions
      • Unit - Order (Triggering unit) to Attack (Attacking unit)
      • Wait 0.20 seconds
      • Trigger - Run (This trigger) (checking conditions)
    • Else - Actions
      • Unit - Order (Triggering unit) to Attack Castle 0002 <gen>
      • Wait 0.20 seconds
      • Trigger - Run (This trigger) (checking conditions)

U r using wrong comands
Try this
Trigger:
  • Trigger
    • Events
      • Unit - A unit enters Team A <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Footman
    • Actions
      • Set TempGroup = (Units in Team A <gen> matching (((Matching unit) is A structure) Equal to True))
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Unit - Order (Entering unit) to Attack (Picked unit)
      • Custom script: call DestroyGroup(udg_TempGroup)
 

Douxo

New Member
Reaction score
1
A Few things to check.

One of your conditions doesnt match your Event. You can either copy the above tirgger, or you can complete the self-defence in 2 seperate triggers, the 2nd being the event of a unit is attacked, unit = Ghoul. Action, order attacked unit to attack attacking unit. Also make sure that Structures are a valid target for the unit. Object manager may not have it checked, or something that would stop it from being a valid target.
 

Quakern

New Member
Reaction score
1
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Triggering unit) Equal to (Attacked unit)
    • Then - Actions
      • Unit - Order (Triggering unit) to Attack (Attacking unit)
      • Wait 0.20 seconds
      • Trigger - Run (This trigger) (checking conditions)
    • Else - Actions
      • Unit - Order (Triggering unit) to Attack Castle 0002 <gen>
      • Wait 0.20 seconds
      • Trigger - Run (This trigger) (checking conditions)

U r using wrong comands
Try this
Trigger:
  • Trigger
    • Events
      • Unit - A unit enters Team A <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Footman
    • Actions
      • Set TempGroup = (Units in Team A <gen> matching (((Matching unit) is A structure) Equal to True))
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Unit - Order (Entering unit) to Attack (Picked unit)
      • Custom script: call DestroyGroup(udg_TempGroup)

Yep it's attacking the building but isnt protecting himself if any of my units attacking him :(
 

Quakern

New Member
Reaction score
1
Hmm isnt working :/
Can you find anything wrong here:
Trigger:
  • Test
    • Events
      • Unit - A unit enters Team A <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Ghoul
    • Actions
      • Set Tempgroup = (Units in Team A <gen> matching (((Matching unit) is A structure) Equal to True))
      • Unit Group - Pick every unit in Tempgroup and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Attacked unit)) Equal to Ghoul
            • Then - Actions
              • Unit - Order (Entering unit) to Attack (Picked unit)
            • Else - Actions
              • Do nothing

It's only attacking the building still :/
 
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