if attacking unit is in (specific unit group)
then actions:
set damage reduction to x (damage reduction = variable integer)
else actions:
if attacking unit is in (specific unit group)
then actions:
set damage reduction to y
else actions:
.
.
.
Daxtreme posted this (couldn't quote coz I would doublepost ) .
By defining your own damage and armor types in the Advanced tab, you can also define the damage reduction relative to each of them.
The real problem wasn't so much as defining new types and stuff but applying damage reduction.
The game can handle 6 different damage types, combined with a number of armor types I can't remember. The game will thus handle the respective damage reductions accordingly. But if you want to add more to this number...
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory