Okay. I started using the NewGen WE quite a while ago (mostly just for TESH functions - not into vJass just yet), and only just recently did this problem with map-testing surface. For some reason, when I save maps with the NewGen WE, tab into WC and play them, WC always loads this same, weirdly broken map file I created (and deleted) some time ago. It doesn't matter which map I have open in the editor; it always saves the same corrupted file, and this then manifests in WC. The map data shown in the editor is retained, however, and the map can be made playable in WC by opening it in the normal WE and saving it. Why is this, and how do I fix it?
Also, a question about NewGen: if you only use some of its functions, can the map still be opened and edited in the normal WE without any problems, errors, etc.? In other words, is 'backward-compatibility' (in a sense) part of its functionality?
Thanks.
Also, a question about NewGen: if you only use some of its functions, can the map still be opened and edited in the normal WE without any problems, errors, etc.? In other words, is 'backward-compatibility' (in a sense) part of its functionality?
Thanks.