Ninja_Sheep's question thread.

Mmage

New Member
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7
I use something like you are using.

Ambush b:
Event: Unit is attacked
Action:
If: (Attacking Unit)is in(Ambush)
Then:Remove (Ghost(visable)) from (attacking unit)

Ambush a:
Event:A Unit finishes casting an ability
Condition: (casting unit) equal to (hero(s)/unit(s)) and (ability being cast) equal to (Your ability)
Action: Add (casting unit) to (Ambush)

Edit: You need collision turned off? nvm then, but if you dont care about that, i think this is a good way to go.
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
i rememmber i seen long ago something which u can open and change so u can change the color of gold or color of critical strike floating texts so im sure there is one for this try searching something like: "how to change gold gain color" or something like that im sure i seen it somewhere...
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
okay, i used search. There were very many threads found. I checked all shown (200). But none had an answer ready :( (maye i missed one...)
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
hmmmm...

Quote of you:
Modify UI\MiscData.txt and import it. Maybe there will be conflicts with the real one and it may cause weird bugs. I do not recommand you this.

Quote to your qoute of daelin:
I do. I had to use a custom loader for that but importing it into your map may also work.

Now the problem: Who do i modify this UI/miscdata?! (or how do i use custom loader?)
 
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