Non-selectable (non-locust)

Rainther

I guess I should write something of value here...
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61
Solved
At least for my useage.

Hello, have been searching the forum for a while now without any answers.

I need to make a unit unselectable (locust, will someone say), however locust renders my unit pathless, which is something I really need to have.

Any suggestion? :D

I rather avoid stuff such as 0.04 trigger to unselect the unit.
 

Accname

2D-Graphics enthusiast
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1,462
well, may not be perfect but removing the model of your dummy makes it unselectable and creating another dummy with locust and the right model moved to the first dummys location will show the model.
However i am not sure if this is what you want cause you have to move that dummy every 0.04 seconds...

Edit: Is your dummy unit moving with the move order like a creep in a TD or is it moved via triggers "unit - move unit ..."? if moved via triggers you can check the pathing of the point as well.
 

Rainther

I guess I should write something of value here...
Reaction score
61
Luckely that might aswell be the simple solution I needed, since it's stillstanding. :D
 
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