H
Hellcaster
Guest
When pathing, what event should I use to make them continue to the next checkpoint?
Event:
A (unit) enters (region (Human Pathing L2))
Conditions:
Triggering (unit) is (equil to) (player (red))
Actions
select all units in (region(Human Pathing L2)) and (attack move-to) (region(Human Pathing L3))
at each region, it leaves one unit behind, and I dont know why. Is there a better event, action, or condition I should use? Or better yet, Is there a way I can tell all units in a specific region to attack move to region L2, then Region L3, and so on, in one tirgger?
Event:
A (unit) enters (region (Human Pathing L2))
Conditions:
Triggering (unit) is (equil to) (player (red))
Actions
select all units in (region(Human Pathing L2)) and (attack move-to) (region(Human Pathing L3))
at each region, it leaves one unit behind, and I dont know why. Is there a better event, action, or condition I should use? Or better yet, Is there a way I can tell all units in a specific region to attack move to region L2, then Region L3, and so on, in one tirgger?