Smileynator
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Hello all,
I'm new to this forum.
And im here to get a problem solved..
It seems that [(player number of(Triggering Player)] bugs my scripts somehow.
Not only my saveload script (that i copyed of a tutorial and double checked over 10 times now and WORKS in single player)
It seems [(player number of(Triggering Player)] works in single player and multiplayer.. but ONLY for the user 1(red) but not for anyone else, the save/load script has this, and now my own made script has the same..
i hope someone is known with such bug, or can tell me what i am missing here, other scripts run smooth, i got a respawn script using almost the same system spawning a spirit healer to rez you with cool animations and all, but a simple save scipt or enter arena script just wont work for other players then red. why?
I hope you can help me out for a bit,
Thanks in advance,
Smileynator
PS: here is part of my script as for the activation of it:
note that Herogroup is a array of 12 and each player who picked a hero has his own herogroup[player number] with only his created hero in it.
Hope this helps
I'm new to this forum.
And im here to get a problem solved..
It seems that [(player number of(Triggering Player)] bugs my scripts somehow.
Not only my saveload script (that i copyed of a tutorial and double checked over 10 times now and WORKS in single player)
It seems [(player number of(Triggering Player)] works in single player and multiplayer.. but ONLY for the user 1(red) but not for anyone else, the save/load script has this, and now my own made script has the same..
i hope someone is known with such bug, or can tell me what i am missing here, other scripts run smooth, i got a respawn script using almost the same system spawning a spirit healer to rez you with cool animations and all, but a simple save scipt or enter arena script just wont work for other players then red. why?
I hope you can help me out for a bit,
Thanks in advance,
Smileynator
PS: here is part of my script as for the activation of it:
Trigger:
- events
- player - player 1 (red) types a chat message containing -enter as An exact match
- (the same for all playable colors)
- Conditions
- HasAHero[(player number of(Triggering Player))] Equal to true
- (ArenaEnterZone <gen> contains (Ransom unit from HeroGroup[(player number of(Triggering Player))])) Equal to True
- Actions
- (whatever here)
note that Herogroup is a array of 12 and each player who picked a hero has his own herogroup[player number] with only his created hero in it.
Hope this helps