poison

dark fire el

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i have a idea,

i looking for a trigger or something that i can posion on a wapon and this way get the damage can do higher:confused:

sorry for my bad English I am Dutchman
 

FhelZone

Have a drink of a nice cold mellowberry juice!
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You may use a trigger to add a buff to the unit, and remove it when the weapon is unequipped.
 

Draphoelix

It's not the wintercold that's killing me
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Uh.. You can use the ability from the item Orb Of Poison?

A night elf item.
 

FhelZone

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He wants something not included in the item ability, something like a buff that pops out its effect when used.
 

Draphoelix

It's not the wintercold that's killing me
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Oww I think he don't have to use triggers in my opinion.. It's simple.. There's many spells else to get based off.. What about frenzy?
 

NapaHero

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Maybe creating an item that has the Claw of Attack ability and a Dummy ability that creates an effect attached to the sword.
 

Draphoelix

It's not the wintercold that's killing me
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i looking for a trigger or something that i can posion on a wapon and this way get the damage can do higher

To me it looks like that his just looking for damage, he wants an effect and slow dmg too?
 

FhelZone

Have a drink of a nice cold mellowberry juice!
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Well if he just needs the effect, just an attachment skill and a damage skill for the item.

If not, and he wants something that enchants his weapon with poison, a trigger would do. When the units uses the item, it changes into a poisoned item, then the poisoned item would have a poison sting skill.
 

NapaHero

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i mean that i have posion Dummy ability and that increase the damage of claws of attack or a another wapon

You want to create a poison ability that you can put on items and that increases the damage of the unit equipped with the item?
 

FhelZone

Have a drink of a nice cold mellowberry juice!
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Use inner fire, and order the dummy, make sure to edit the skill well. And just change the attachment.
 

NapaHero

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Use inner fire, and order the dummy, make sure to edit the skill well. And just change the attachment.

Well, the duration of the spell should be 0 seconds, the attachment model should be Poison Sting and it should be attached at the weapon.
 

FhelZone

Have a drink of a nice cold mellowberry juice!
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Make a custom spell based on inner fire
Edit it with your desired bonus damage and duration
Edit the attachments with a poison like one, set the point to the weapon
Edit the armor bonus to 0 (Zero)
Set the mana consumed to 0 (Zero)
Set the casting range to maximum (Just in case)
For the dummy, I think you know how to make one

JASS:
Poison
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Your skill in the item
    Actions
        Set Variable_Point = (Position of (Triggering unit))
        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Variable_Point facing Default building facing degrees
        Unit - Add Inner Fire to (Last created unit)
        Unit - Add a 1.00 second Generic expiration timer to (Triggering unit)
        Unit - Order (Last created unit) to Human Priest - Inner Fire (Triggering unit)
        Custom script:   call RemoveLocation (udg_Variable_Point)


Edited, errors in the code
 
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