Prevent structure from Burning

FannyShaver

Well-Known Member
Reaction score
31
Any time any structure is at certain hitpoints it's burning, or at least is providing a burning sound. How can I prevent a specific structure, not all of them from doing this?
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
The burning of a structure is done using an ability which is hidden.
When i was using WEU i saw there are several abilities which represent the different levels of burning (damage) for each race individually.
I once played around with them and discovered that when removed (using Jass) the burning effect and sound vanished.

However, since i do not own WEU anymore i cannot tell you the names nor the raw codes of those Abilitys.
You might want to try to download WEU and look for it yourself.

Another possibility would be to just import an empty sound file and overwrite the existent sound of a burning structure. This change will of course remove the burning sound for every structure on the map and not just specific ones.
 

MP®

Member
Reaction score
11
maybe you could also change the stats - unit classification - mechanical to OFF (dont know for sure if this works though)
 

TheOverWhelm

Member
Reaction score
16
Using NewGen, I see an "On Fire (Human)" ability with the ID Afih
Search for fire in the abilities with NewGen?
 
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