Problem

ianu74

New Member
Reaction score
8
Anyone can help me check why does the reward system run twice?
Trigger:
  • Win
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
      • (Number of units in (Units in FightingPoint[Place] matching ((((Matching unit) belongs to an enemy of Player 1 (Red)) Equal to True) and (((Matching unit) is alive) Equal to True)))) Equal to 0
    • Actions
      • Set Random = (((7 x (Number of units in NumbaOfCreeps)) x (Level of (Triggering unit))) / (Number of units in NumberofPplAlive))
      • Unit Group - Pick every unit in NumberofPplAlive and do (Actions)
        • Loop - Actions
          • Hero - Add (((3 x (Level of (Random unit from NumbaOfCreeps))) x (Number of units in NumbaOfCreeps)) / (Number of units in NumberofPplAlive)) experience to (Picked unit), Show level-up graphics
          • Game - Display to (All players matching ((Owner of (Picked unit)) Equal to (Matching player))) the text: (You have gained + ((String(((((3 x (Number of units in NumbaOfCreeps)) x (Level of (Triggering unit))) / (Number of units in NumberofPplAlive)) + (Level of (Triggering unit))))) + experience.))
          • Game - Display to (All players matching ((Owner of (Picked unit)) Equal to (Matching player))) the text: (You have gained + ((String(Random)) + gold.))
          • Player - Add Random to (Owner of (Picked unit)) Current gold
      • Unit - Kill Creep
      • Custom script: call DestroyGroup(udg_NumbaOfCreeps)
      • Wait 5.00 seconds
      • Unit Group - Pick every unit in NumberofPplAlive and do (Actions)
        • Loop - Actions
          • Camera - Pan camera for (Owner of (Picked unit)) to PointofDisappearing[(Player number of (Owner of (Picked unit)))] over 0.00 seconds
          • Camera - Reset camera for (Owner of (Picked unit)) to standard game-view over 0.00 seconds
          • Camera - Set the camera bounds for (Owner of (Picked unit)) to Playable Area <gen>
          • Unit - Move (Picked unit) instantly to PointofDisappearing[(Player number of (Owner of (Picked unit)))]
          • Custom script: call RemoveLocation (udg_PointofDisappearing[GetConvertedPlayerId(GetOwningPlayer(GetEnumUnit()))])

Each time there's two rewards. There are no other triggers affecting it.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Trigger:
  • Unit - Kill Creep


That line is the cause, I think.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top