Bloodcount
Starcraft II Moderator
- Reaction score
- 297
>I was expecting to be able to at least build something.
Building isn't fun
>About the only thing I could do was to pickup runes which wasn't very effective.
Hm... you are doing it wrong. Try Roots and burn. That combo kills almost everything
>I got tons of gold and lumber for which I had no use.
Let me re-make that: "I got tons of gold and lumber for which I had no use, yet"
There will be a use for them, It is just not implemented yet.
Well, actually I am not entirely convinced that there should even be gold and lumber, but w/e
>The game ran very smoothly.
Nice, I was almost 100% that it will crash in the first second or so.
>Why was there a Handle counter, though?
dude, it is open beta version. Still, looking for bugs, abuses, balance and such.
>This map would be more fun to play in multiplayer.
Well, there is going to be a multiplayer version, though until we balance the single player version it won't be our primary concern.
>My tower died too quickly.
Worked as designed.
Well, thanks a lot for the feedback. At this point I am hitting my head in the desk trying to find out a simple way to make the mage's spells actually have effect. I am thinking of making the abilities in the game only auto-casting because in the massacre that is taking place, you should mainly be collecting the runes and taking care of the enemy creatures, not aiming spells
Thanks again for the feedback.
EDIT: Good job, Gtam !
Building isn't fun
>About the only thing I could do was to pickup runes which wasn't very effective.
Hm... you are doing it wrong. Try Roots and burn. That combo kills almost everything
>I got tons of gold and lumber for which I had no use.
Let me re-make that: "I got tons of gold and lumber for which I had no use, yet"
There will be a use for them, It is just not implemented yet.
Well, actually I am not entirely convinced that there should even be gold and lumber, but w/e
>The game ran very smoothly.
Nice, I was almost 100% that it will crash in the first second or so.
>Why was there a Handle counter, though?
dude, it is open beta version. Still, looking for bugs, abuses, balance and such.
>This map would be more fun to play in multiplayer.
Well, there is going to be a multiplayer version, though until we balance the single player version it won't be our primary concern.
>My tower died too quickly.
Worked as designed.
Well, thanks a lot for the feedback. At this point I am hitting my head in the desk trying to find out a simple way to make the mage's spells actually have effect. I am thinking of making the abilities in the game only auto-casting because in the massacre that is taking place, you should mainly be collecting the runes and taking care of the enemy creatures, not aiming spells
Thanks again for the feedback.
EDIT: Good job, Gtam !