Quest exclamation mark

Tawnttoo

New Member
Reaction score
36
When I tried to make an ability based off Item Armor Bonus (+1) to create an exclamation mark effect so I could avoid storing them into variables, the effect doesn't show ingame. To my knowledge, the doodads with <Base> in their name, such as Bones <Base>, won't show ingame. Is there any way of using the exclamation mark effect in an ability?
 

mapguy

New Member
Reaction score
46
Give an invisible spellbook to the unit with an aura that target's NONE and you put the effect on it to be an excamation mark on the caster effect
 

Neco

New Member
Reaction score
1
It would seem that any effect from the "Extra" tab doesn't work as attachments... strange.
 

mapguy

New Member
Reaction score
46
ok, try addin it via trigger.

Code:
set unitWithExclamation[real_number] = your unit
set specialSFX[real_number] = last created special effect.
set real_number = real_number + 1

Code:
something happen

destroy specialSFX[index of unit]
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
as far as i remember these effects cannot be attached via abilities, sorry mate.
 

sentrywiz

New Member
Reaction score
25
When I tried to make an ability based off Item Armor Bonus (+1) to create an exclamation mark effect so I could avoid storing them into variables, the effect doesn't show ingame. To my knowledge, the doodads with <Base> in their name, such as Bones <Base>, won't show ingame. Is there any way of using the exclamation mark effect in an ability?

Hmm. Is the exclamation mark an effect of an ability, like mass armor aura to nearby units? Or just an effect?

Also, if yes... where did you attach it to the unit?
 

Tawnttoo

New Member
Reaction score
36
Just an effect, set as 'Art - Target' and 'overhead'. Tested with an abomination effect, there's nothing wrong. But I guess I'll just have to trigger this. Thanks for the help anyways.
 

Tom_Kazansky

--- wraith it ! ---
Reaction score
157
path of special effects in "Extra" tab don't have .mdx => they didn't work.

e.g: Abilities\Spells\Other\TalkToMe\TalkToMe

just add .mdx like:

Abilities\Spells\Other\TalkToMe\TalkToMe.mdx

and it will work.
 

Tawnttoo

New Member
Reaction score
36
Tom_Kazansky said:
path of special effects in "Extra" tab don't have .mdx => they didn't work.

e.g: Abilities\Spells\Other\TalkToMe\TalkToMe

just add .mdx like:

Abilities\Spells\Other\TalkToMe\TalkToMe.mdx

and it will work.

That one did the trick, thanks loads! +rep:thup:
 
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