PrisonLove
Hard Realist
- Reaction score
- 78
When you use SetUnitZ(), does it set the unit's Z coordinate in relation to the current terrain height, or does it set it in relation to 0?
Edit: Okay apparently SetUnitZ() does not exist. Can anyone tell me what function I'm thinking of, and answer whether it's set in relation to the current terrain height or 0?
Edit: Okay apparently SetUnitZ() does not exist. Can anyone tell me what function I'm thinking of, and answer whether it's set in relation to the current terrain height or 0?