MissKerrigan
Active Member
- Reaction score
- 23
1. Tint Color
How do I tint the color of the firebat to 'blue'?
(this seems impossible because the firebat is already 'red' of itself)
2. Model
How do I add models to effects?
(the yamato gun has also a blast when it strikes)
3. Range Actor
I gave the towers of my tower defense the 'siege_tank_protected_range' actor
How do I program it so that my allies only see this if THEY select the tower and not if the player ITSELF has selected it?
4. Behavior Icon
(hard one)
I created an aura that gives 10% damage on towers and is able to stack (tower defense)
If the aura tower affects a tower, the tower get's an icon '+10% damage'
The problem here is when 2 aura towers affects a tower, the tower get's 2 icons of '+10% damage'
Is there a way of create an icon with '+20% damage' if 2 aura towers affects a tower? and '+30% damage' if 3 aura's affect tower etc...
5. Map Preview
When logging in to battlen.net. and click 'join game' there is a list of games
Now if holding the mouse button over the games there is a map preview of the games, how create this map preview in the editor?
(I already checked it's not the option 'map info' loading screen, because this is the loading screen before the game starts)
6. 'Dancing Queen'
I don't actually know to discribe this the best, but the queen is 'acting' wrong when attack
The queen has the 'spines' it always shoots but she is not moving her nose in front when fire, she just lifts her claws and makes weird moves at the cooldown
Does anyone what I'm talking about here?
7. Timing Of Damage
I created a search effect of a nuclear bomb, and gave it a radius of 12
I used the 'Scout_Death' actor for this, and scaled the actor to 4/5
Here is my problem:
The effect must damage the units which are at the edge of the 'search' LATER
What's I'm trying to say is that when the bomb explode, first the units near the bomb must take damage, and later the units in edge of the bomb
It's a little bit unreal to see units explode in radius 8 of the bomb, when it just explodes
8. Sound Problem
I don't know why, but when 'dark templars' dies, for some reason you can hear their sound all over the map, even if not have focussed the camera on them
9. Stun Effect
I gave the immortal a 'stun' effect and the units are stunned, this works pretty fine but here is the issue:
While stunned, the units are still making their animation, is there a way to suspress this?
10. Hydralisk Attack
How do I stop the hydralisk from making this stupid moves when it's attacking?
(the hydralisks are not having a disco are they?)
11. Sound Problem
When medics are death, they screaming very loud, so I set the sound of them to 50%
For some reason, the sound is not lowering, does anybody knows why?
12. Jumping effect
Does anybody know how I can make a 'jump effect' for the roach?
(every 3 seconds they are moving, they must make a 'jump')
I can continue this for hours if I want, but I think this already seems a bit unorganized
You DON'T need to anwser all question if you don't want, just the one you know
I'm SORRY if I am flooding the forum by all this posts, but I assume I hear when you don't like it
MissKerrigan
How do I tint the color of the firebat to 'blue'?
(this seems impossible because the firebat is already 'red' of itself)
2. Model
How do I add models to effects?
(the yamato gun has also a blast when it strikes)
3. Range Actor
I gave the towers of my tower defense the 'siege_tank_protected_range' actor
How do I program it so that my allies only see this if THEY select the tower and not if the player ITSELF has selected it?
4. Behavior Icon
(hard one)
I created an aura that gives 10% damage on towers and is able to stack (tower defense)
If the aura tower affects a tower, the tower get's an icon '+10% damage'
The problem here is when 2 aura towers affects a tower, the tower get's 2 icons of '+10% damage'
Is there a way of create an icon with '+20% damage' if 2 aura towers affects a tower? and '+30% damage' if 3 aura's affect tower etc...
5. Map Preview
When logging in to battlen.net. and click 'join game' there is a list of games
Now if holding the mouse button over the games there is a map preview of the games, how create this map preview in the editor?
(I already checked it's not the option 'map info' loading screen, because this is the loading screen before the game starts)
6. 'Dancing Queen'
I don't actually know to discribe this the best, but the queen is 'acting' wrong when attack
The queen has the 'spines' it always shoots but she is not moving her nose in front when fire, she just lifts her claws and makes weird moves at the cooldown
Does anyone what I'm talking about here?
7. Timing Of Damage
I created a search effect of a nuclear bomb, and gave it a radius of 12
I used the 'Scout_Death' actor for this, and scaled the actor to 4/5
Here is my problem:
The effect must damage the units which are at the edge of the 'search' LATER
What's I'm trying to say is that when the bomb explode, first the units near the bomb must take damage, and later the units in edge of the bomb
It's a little bit unreal to see units explode in radius 8 of the bomb, when it just explodes
8. Sound Problem
I don't know why, but when 'dark templars' dies, for some reason you can hear their sound all over the map, even if not have focussed the camera on them
9. Stun Effect
I gave the immortal a 'stun' effect and the units are stunned, this works pretty fine but here is the issue:
While stunned, the units are still making their animation, is there a way to suspress this?
10. Hydralisk Attack
How do I stop the hydralisk from making this stupid moves when it's attacking?
(the hydralisks are not having a disco are they?)
11. Sound Problem
When medics are death, they screaming very loud, so I set the sound of them to 50%
For some reason, the sound is not lowering, does anybody knows why?
12. Jumping effect
Does anybody know how I can make a 'jump effect' for the roach?
(every 3 seconds they are moving, they must make a 'jump')
I can continue this for hours if I want, but I think this already seems a bit unorganized
You DON'T need to anwser all question if you don't want, just the one you know
I'm SORRY if I am flooding the forum by all this posts, but I assume I hear when you don't like it
MissKerrigan