RPG Problem (Diffrent Armor/Weapon for diffrent classes)

NeuroToxin

New Member
Reaction score
46
You're all on drugs? use Item Type, if Item Type is equal to Bow, and Unit Manipulating Item is not archer, then say error.
 

NeuroToxin

New Member
Reaction score
46
It doesn't matter though, you're all making it over complicated.
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Sword
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to Archer
        • Then - Actions
          • Game - Display to (All players) the text: NO!
          • Hero - Drop (Item being manipulated) from (Triggering unit)
        • Else - Actions
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
612
Well then i have to make 1 trigger for every weapon
Absolutely not. Do something like this:
Trigger:
  • Item VS Class Check
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Target item of issued order) Not equal to No item
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Not equal to Archer
          • Or - Any (Conditions) are true
            • Conditions
              • (Item-type of (Target item of issued order)) Equal to Bow
              • (Item-type of (Target item of issued order)) Equal to Great Bow
              • (Item-type of (Target item of issued order)) Equal to Super Bow
        • Then - Actions
          • Game - Display to (Owner of (Triggering Unit)) the text: You can't wield Bows!
          • Unit - Order (Triggering unit) to Stop
        • Else - Actions

This checks if the unit is incompatible with the item it is ordered to pick up, and if so prevents the unit from even going to pick it up. You can use NeuroToxin's way if you don't mind forcing a unit to waste time walking over to an item, just to find out it can't be picked up. Copying this If/Then/Else in to the Else actions will make it work for any item.
 

HydraRancher

Truth begins in lies
Reaction score
197
Absolutely not. Do something like this:
Trigger:
  • Item VS Class Check
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Target item of issued order) Not equal to No item
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Not equal to Archer
          • Or - Any (Conditions) are true
            • Conditions
              • (Item-type of (Target item of issued order)) Equal to Bow
              • (Item-type of (Target item of issued order)) Equal to Great Bow
              • (Item-type of (Target item of issued order)) Equal to Super Bow
        • Then - Actions
          • Game - Display to (Owner of (Triggering Unit)) the text: You can't wield Bows!
          • Unit - Order (Triggering unit) to Stop
        • Else - Actions

This checks if the unit is incompatible with the item it is ordered to pick up, and if so prevents the unit from even going to pick it up. You can use NeuroToxin's way if you don't mind forcing a unit to waste time walking over to an item, just to find out it can't be picked up. Copying this If/Then/Else in to the Else actions will make it work for any item.

I assume the idea of using custom values was because of the potential multiple archer units, therefore the complication of triggering and the need to index custom values and such.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
612
Then adding other possible unit types under another Or Condition would do - if the unit isn't any Archer-type unit and the item is a Bow-type item (however many possibilities there are), then the unit stops. Using custom values seems to complicated for him in any case.
 

hasslarn

New Member
Reaction score
20
The thing is it dosnt drop the item now.

Trigger:
  • test
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Item-type of (Target item of issued order)) Not equal to (Item-type of No item)
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Not equal to Spearman
          • Or - Any (Conditions) are true
            • Conditions
              • (Item-type of (Target item of issued order)) Equal to bow test
        • Then - Actions
          • Hero - Drop (Target item of issued order) from (Target unit of issued order)
          • Quest - Display to (Player group((Owner of (Triggering unit)))) the Hint message: |cffff0000You can't...
          • Unit - Order (Triggering unit) to Stop
        • Else - Actions
 

TheLegend

New Member
Reaction score
10
ok here is what you do. In the Object editor find your item and set its level to some value like i did
1-main hand weapon
2-Shield
3-Armour
4-Helm etc
Once you do that use conditions like:
level of item in slot 1 equal to level of item being manipulated
do this for 6 slots and if its true drop it. Just be careful cause it may drop the manipulated item too so add it once its done dropping stuff from the inventory. Ask if you need the trigger
 

TheLegend

New Member
Reaction score
10
sorry for the multipost but here is my trigger (its complicated but it works just fine)
JASS:

function Trig_Backpack_Conditions takes nothing returns boolean
    if ( not ( GetItemType(GetManipulatedItem()) == ITEM_TYPE_ARTIFACT ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func002Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func002Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) )
endfunction

function Trig_Backpack_Func002Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func002Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) )
endfunction

function Trig_Backpack_Func002Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func002Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) )
endfunction

function Trig_Backpack_Func002Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func002Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) )
endfunction

function Trig_Backpack_Func002Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func002Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) )
endfunction

function Trig_Backpack_Func002Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func002Func002Func002Func001001(), Trig_Backpack_Func002Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func002Func002Func002Func002001(), Trig_Backpack_Func002Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func002Func002Func002Func003001(), Trig_Backpack_Func002Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func002Func002Func002Func004001(), Trig_Backpack_Func002Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func002Func002Func002Func005001(), Trig_Backpack_Func002Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func002Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func002Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func002C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 1) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func003Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func003Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) )
endfunction

function Trig_Backpack_Func003Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func003Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) )
endfunction

function Trig_Backpack_Func003Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func003Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) )
endfunction

function Trig_Backpack_Func003Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func003Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) )
endfunction

function Trig_Backpack_Func003Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func003Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) )
endfunction

function Trig_Backpack_Func003Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func003Func002Func002Func001001(), Trig_Backpack_Func003Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func003Func002Func002Func002001(), Trig_Backpack_Func003Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func003Func002Func002Func003001(), Trig_Backpack_Func003Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func003Func002Func002Func004001(), Trig_Backpack_Func003Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func003Func002Func002Func005001(), Trig_Backpack_Func003Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func003Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func003Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func003C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 2) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func004Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func004Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) )
endfunction

function Trig_Backpack_Func004Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func004Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) )
endfunction

function Trig_Backpack_Func004Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func004Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) )
endfunction

function Trig_Backpack_Func004Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func004Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) )
endfunction

function Trig_Backpack_Func004Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func004Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) )
endfunction

function Trig_Backpack_Func004Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func004Func002Func002Func001001(), Trig_Backpack_Func004Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func004Func002Func002Func002001(), Trig_Backpack_Func004Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func004Func002Func002Func003001(), Trig_Backpack_Func004Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func004Func002Func002Func004001(), Trig_Backpack_Func004Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func004Func002Func002Func005001(), Trig_Backpack_Func004Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func004Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func004Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func004C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 3) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func005Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func005Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) )
endfunction

function Trig_Backpack_Func005Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func005Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) )
endfunction

function Trig_Backpack_Func005Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func005Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) )
endfunction

function Trig_Backpack_Func005Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func005Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) )
endfunction

function Trig_Backpack_Func005Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func005Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) )
endfunction

function Trig_Backpack_Func005Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func005Func002Func002Func001001(), Trig_Backpack_Func005Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func005Func002Func002Func002001(), Trig_Backpack_Func005Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func005Func002Func002Func003001(), Trig_Backpack_Func005Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func005Func002Func002Func004001(), Trig_Backpack_Func005Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func005Func002Func002Func005001(), Trig_Backpack_Func005Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func005Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func005Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func005C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 4) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func006Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func006Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) )
endfunction

function Trig_Backpack_Func006Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func006Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) )
endfunction

function Trig_Backpack_Func006Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func006Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) )
endfunction

function Trig_Backpack_Func006Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func006Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) )
endfunction

function Trig_Backpack_Func006Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func006Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) )
endfunction

function Trig_Backpack_Func006Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func006Func002Func002Func001001(), Trig_Backpack_Func006Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func006Func002Func002Func002001(), Trig_Backpack_Func006Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func006Func002Func002Func003001(), Trig_Backpack_Func006Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func006Func002Func002Func004001(), Trig_Backpack_Func006Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func006Func002Func002Func005001(), Trig_Backpack_Func006Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func006Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func006Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func006C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 5) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func007Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func007Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) )
endfunction

function Trig_Backpack_Func007Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func007Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) )
endfunction

function Trig_Backpack_Func007Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func007Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) )
endfunction

function Trig_Backpack_Func007Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func007Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) )
endfunction

function Trig_Backpack_Func007Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func007Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) )
endfunction

function Trig_Backpack_Func007Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func007Func002Func002Func001001(), Trig_Backpack_Func007Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func007Func002Func002Func002001(), Trig_Backpack_Func007Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func007Func002Func002Func003001(), Trig_Backpack_Func007Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func007Func002Func002Func004001(), Trig_Backpack_Func007Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func007Func002Func002Func005001(), Trig_Backpack_Func007Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func007Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func007Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func007C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 6) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Actions takes nothing returns nothing
    if ( Trig_Backpack_Func002C() ) then
        if ( Trig_Backpack_Func002Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
    if ( Trig_Backpack_Func003C() ) then
        if ( Trig_Backpack_Func003Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
    if ( Trig_Backpack_Func004C() ) then
        if ( Trig_Backpack_Func004Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
    if ( Trig_Backpack_Func005C() ) then
        if ( Trig_Backpack_Func005Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
    if ( Trig_Backpack_Func006C() ) then
        if ( Trig_Backpack_Func006Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
    if ( Trig_Backpack_Func007C() ) then
        if ( Trig_Backpack_Func007Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
endfunction

//===============================================================
function InitTrig_Backpack takes nothing returns nothing
    set gg_trg_Backpack = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Backpack, EVENT_PLAYER_UNIT_PICKUP_ITEM )
    call TriggerAddCondition( gg_trg_Backpack, Condition( function Trig_Backpack_Conditions ) )
    call TriggerAddAction( gg_trg_Backpack, function Trig_Backpack_Actions )
endfunction

Here is what i did. I moved all the items from Artifacts and filled it with items I wanted to be controled. I set the levels of weapons to 1, shields to 2 etc.
this is just boolean madness so copy it. If you dont know how to use jass just create an empty trigger and convert it to text/jass, paste this and you are fine
 

Sevion

The DIY Ninja
Reaction score
413
Let's make this clear, Converted GUI != Good JASS.

HydraRancher said:
I suppose you could have a "2" in front to retain the zeros.

You could, but then that raises the need to use strings.

An alternative is to use the sum.

0 = Sword
1 = Bow
2 = Staff
4 = Dagger
8 = Lance
16 = Blueberry Waffle

And say you set the custom value of the unit to 7. That way you can do some parsing to find that the unit is able to wield Daggers, Staffs, Bows, and Swords.

My end goal is always to do it the most efficient way if at all possible without losing functionality.

It always will turn out to be the better option.
 

NeuroToxin

New Member
Reaction score
46
Sorry, that was a bit harsh. But still the item type is easiest. You all jumped immediately to one of the harder solutions. Ahaha. I love this website.
 

HydraRancher

Truth begins in lies
Reaction score
197
Well as Sevion says, it's the most efficient method without losing functionality, even if it is far more complex then it should be. :p
 

hasslarn

New Member
Reaction score
20
The thing is it dosnt drop the item now.

Trigger:
  • test
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Item-type of (Target item of issued order)) Not equal to (Item-type of No item)
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Not equal to Spearman
          • Or - Any (Conditions) are true
            • Conditions
              • (Item-type of (Target item of issued order)) Equal to bow test
        • Then - Actions
          • Hero - Drop (Target item of issued order) from (Target unit of issued order)
          • Quest - Display to (Player group((Owner of (Triggering unit)))) the Hint message: |cffff0000You can't...
          • Unit - Order (Triggering unit) to Stop
        • Else - Actions

bump

sorry for the multipost but here is my trigger (its complicated but it works just fine)
JASS:

function Trig_Backpack_Conditions takes nothing returns boolean
    if ( not ( GetItemType(GetManipulatedItem()) == ITEM_TYPE_ARTIFACT ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func002Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func002Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) )
endfunction

function Trig_Backpack_Func002Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func002Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) )
endfunction

function Trig_Backpack_Func002Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func002Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) )
endfunction

function Trig_Backpack_Func002Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func002Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) )
endfunction

function Trig_Backpack_Func002Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func002Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) )
endfunction

function Trig_Backpack_Func002Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func002Func002Func002Func001001(), Trig_Backpack_Func002Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func002Func002Func002Func002001(), Trig_Backpack_Func002Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func002Func002Func002Func003001(), Trig_Backpack_Func002Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func002Func002Func002Func004001(), Trig_Backpack_Func002Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func002Func002Func002Func005001(), Trig_Backpack_Func002Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func002Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func002Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func002C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 1) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func003Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func003Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) )
endfunction

function Trig_Backpack_Func003Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func003Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) )
endfunction

function Trig_Backpack_Func003Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func003Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) )
endfunction

function Trig_Backpack_Func003Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func003Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) )
endfunction

function Trig_Backpack_Func003Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func003Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) )
endfunction

function Trig_Backpack_Func003Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func003Func002Func002Func001001(), Trig_Backpack_Func003Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func003Func002Func002Func002001(), Trig_Backpack_Func003Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func003Func002Func002Func003001(), Trig_Backpack_Func003Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func003Func002Func002Func004001(), Trig_Backpack_Func003Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func003Func002Func002Func005001(), Trig_Backpack_Func003Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func003Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func003Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func003C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 2) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func004Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func004Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) )
endfunction

function Trig_Backpack_Func004Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func004Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) )
endfunction

function Trig_Backpack_Func004Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func004Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) )
endfunction

function Trig_Backpack_Func004Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func004Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) )
endfunction

function Trig_Backpack_Func004Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func004Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) )
endfunction

function Trig_Backpack_Func004Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func004Func002Func002Func001001(), Trig_Backpack_Func004Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func004Func002Func002Func002001(), Trig_Backpack_Func004Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func004Func002Func002Func003001(), Trig_Backpack_Func004Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func004Func002Func002Func004001(), Trig_Backpack_Func004Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func004Func002Func002Func005001(), Trig_Backpack_Func004Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func004Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func004Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func004C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 3) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func005Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func005Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) )
endfunction

function Trig_Backpack_Func005Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func005Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) )
endfunction

function Trig_Backpack_Func005Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func005Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) )
endfunction

function Trig_Backpack_Func005Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func005Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) )
endfunction

function Trig_Backpack_Func005Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func005Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) )
endfunction

function Trig_Backpack_Func005Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func005Func002Func002Func001001(), Trig_Backpack_Func005Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func005Func002Func002Func002001(), Trig_Backpack_Func005Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func005Func002Func002Func003001(), Trig_Backpack_Func005Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func005Func002Func002Func004001(), Trig_Backpack_Func005Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func005Func002Func002Func005001(), Trig_Backpack_Func005Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func005Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func005Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func005C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 4) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func006Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func006Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) )
endfunction

function Trig_Backpack_Func006Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func006Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) )
endfunction

function Trig_Backpack_Func006Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func006Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) )
endfunction

function Trig_Backpack_Func006Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func006Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) )
endfunction

function Trig_Backpack_Func006Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func006Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) )
endfunction

function Trig_Backpack_Func006Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func006Func002Func002Func001001(), Trig_Backpack_Func006Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func006Func002Func002Func002001(), Trig_Backpack_Func006Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func006Func002Func002Func003001(), Trig_Backpack_Func006Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func006Func002Func002Func004001(), Trig_Backpack_Func006Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func006Func002Func002Func005001(), Trig_Backpack_Func006Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func006Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func006Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func006C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 5) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func007Func002Func002Func001001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func007Func002Func002Func001002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 1)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) )
endfunction

function Trig_Backpack_Func007Func002Func002Func002001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func007Func002Func002Func002002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 2)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) )
endfunction

function Trig_Backpack_Func007Func002Func002Func003001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func007Func002Func002Func003002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 3)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) )
endfunction

function Trig_Backpack_Func007Func002Func002Func004001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func007Func002Func002Func004002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 4)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) )
endfunction

function Trig_Backpack_Func007Func002Func002Func005001 takes nothing returns boolean
    return ( GetItemType(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == ITEM_TYPE_ARTIFACT )
endfunction

function Trig_Backpack_Func007Func002Func002Func005002 takes nothing returns boolean
    return ( GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 5)) == GetItemLevel(UnitItemInSlotBJ(GetManipulatingUnit(), 6)) )
endfunction

function Trig_Backpack_Func007Func002Func002C takes nothing returns boolean
    if ( GetBooleanAnd( Trig_Backpack_Func007Func002Func002Func001001(), Trig_Backpack_Func007Func002Func002Func001002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func007Func002Func002Func002001(), Trig_Backpack_Func007Func002Func002Func002002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func007Func002Func002Func003001(), Trig_Backpack_Func007Func002Func002Func003002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func007Func002Func002Func004001(), Trig_Backpack_Func007Func002Func002Func004002() ) ) then
        return true
    endif
    if ( GetBooleanAnd( Trig_Backpack_Func007Func002Func002Func005001(), Trig_Backpack_Func007Func002Func002Func005002() ) ) then
        return true
    endif
    return false
endfunction

function Trig_Backpack_Func007Func002C takes nothing returns boolean
    if ( not Trig_Backpack_Func007Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Func007C takes nothing returns boolean
    if ( not ( GetManipulatedItem() == UnitItemInSlotBJ(GetManipulatingUnit(), 6) ) ) then
        return false
    endif
    return true
endfunction

function Trig_Backpack_Actions takes nothing returns nothing
    if ( Trig_Backpack_Func002C() ) then
        if ( Trig_Backpack_Func002Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
    if ( Trig_Backpack_Func003C() ) then
        if ( Trig_Backpack_Func003Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
    if ( Trig_Backpack_Func004C() ) then
        if ( Trig_Backpack_Func004Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
    if ( Trig_Backpack_Func005C() ) then
        if ( Trig_Backpack_Func005Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
    if ( Trig_Backpack_Func006C() ) then
        if ( Trig_Backpack_Func006Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
    if ( Trig_Backpack_Func007C() ) then
        if ( Trig_Backpack_Func007Func002C() ) then
            call UnitRemoveItemSwapped( GetManipulatedItem(), GetManipulatingUnit() )
        else
            call DoNothing(  )
        endif
    else
        call DoNothing(  )
    endif
endfunction

//===============================================================
function InitTrig_Backpack takes nothing returns nothing
    set gg_trg_Backpack = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Backpack, EVENT_PLAYER_UNIT_PICKUP_ITEM )
    call TriggerAddCondition( gg_trg_Backpack, Condition( function Trig_Backpack_Conditions ) )
    call TriggerAddAction( gg_trg_Backpack, function Trig_Backpack_Actions )
endfunction

Here is what i did. I moved all the items from Artifacts and filled it with items I wanted to be controled. I set the levels of weapons to 1, shields to 2 etc.
this is just boolean madness so copy it. If you dont know how to use jass just create an empty trigger and convert it to text/jass, paste this and you are fine

What should i change? i dont know jass.
 

TheLegend

New Member
Reaction score
10
ok forget the jass thing (i made that quite long ago and converted it). Set the custom value for each item for a unit type to a number
1 - Archer
2 - Rogue
3 - Defender...
After that add all the items to one item group (Artifact cause its the smallest) and set their levels:
1 - mainhand - weapons
2 - secondhand - shield
3 - head - helm
4 - chest - armour, cloacks.
You could also set the units (i mean the unit type:footman,swordsman,druid) custom value as the items (makes it easier) like
Skeletal archer - 1 (like the items sorted to archer)
Swordsman - 3 (like defender class items)...
Once a unit picks up an item... check if the units custom value is like the the items (we check the class) - if not drop it.
we solved the archer cant pick up sword thing...
now if you want to prevent multiple weapon carried to be disabeled check if there is any item in the inventory that has the same level as the picked up one (we clasiefied the levels as item classes remember...) if there is drop the picked up one. if you want I could make a demo map for this
 

hasslarn

New Member
Reaction score
20
ok forget the jass thing (i made that quite long ago and converted it). Set the custom value for each item for a unit type to a number
1 - Archer
2 - Rogue
3 - Defender...
After that add all the items to one item group (Artifact cause its the smallest) and set their levels:
1 - mainhand - weapons
2 - secondhand - shield
3 - head - helm
4 - chest - armour, cloacks.
You could also set the units (i mean the unit type:footman,swordsman,druid) custom value as the items (makes it easier) like
Skeletal archer - 1 (like the items sorted to archer)
Swordsman - 3 (like defender class items)...
Once a unit picks up an item... check if the units custom value is like the the items (we check the class) - if not drop it.
we solved the archer cant pick up sword thing...
now if you want to prevent multiple weapon carried to be disabeled check if there is any item in the inventory that has the same level as the picked up one (we clasiefied the levels as item classes remember...) if there is drop the picked up one. if you want I could make a demo map for this

If you could do a demo map it would be awsome :)
 
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