SerraAvenger
Cuz I can
- Reaction score
- 234
Well yeah my mom works for Novell and had a couple of talks with the guys from Syntext to make Serna OpenSource (was a long time ago), and because she's so dedicated to her work she had to show me Serna and stuff.
Now when I started messing around with SC2 (SC2Libs in particular) I noticed that - basically, it's xml. Okay, I thought, there was that Serna-thingie that my mom showed me, looked it up, and downloaded it.
Why do I write this?
I'm currently thinking of a way to parse galaxy files into .SC2Lib files. I am convinced that Serna will strongly support my endeavours.
If anyone of you is proficient with Serna and wishes to help, I would be very glad to be notified = )
Best wishes, Dave
EDIT:
Seemingly, a couple of labels are actually sequential numbers. Here is a list.
All other labels seem to follow the same semi-random identification scheme.
The ids do overlap for a couple of things, eg function 00000004 is "FixedToString"; Label 00000004 is "Timer"
EDIT2:
It seems that some parameters use the same base parameter, or something.
Now when I started messing around with SC2 (SC2Libs in particular) I noticed that - basically, it's xml. Okay, I thought, there was that Serna-thingie that my mom showed me, looked it up, and downloaded it.
Why do I write this?
I'm currently thinking of a way to parse galaxy files into .SC2Lib files. I am convinced that Serna will strongly support my endeavours.
If anyone of you is proficient with Serna and wishes to help, I would be very glad to be notified = )
Best wishes, Dave
EDIT:
Seemingly, a couple of labels are actually sequential numbers. Here is a list.
Code:
<name>Operator</name>
<name>General</name>
<name>Region</name>
<name>Timer</name>
<name>String</name>
<name>Player</name>
<name>Unit</name>
<name>Trigger</name>
<name>Game</name>
<name>Condition</name>
<name>Player Group</name>
<name>Order</name>
<name>Unit Group</name>
<name>Conversion</name>
<name>Math</name>
<name>Logic</name>
<name>Event</name>
<name>Action</name>
<name>Point</name>
<name>Melee</name>
<name>Tech Tree</name>
<name>Visibility</name>
<name>Sound</name>
<name>Minimap</name>
<name>Camera</name>
<name>UI</name>
<name>AI</name>
<name>Bank</name>
<name>Animation</name>
<name>Data Table</name>
<name>Catalog</name>
<name>Cinematics</name>
<name>Conversation</name>
<name>Objective</name>
<name>Leaderboard</name>
<name>Text Tag</name>
<name>Dialog</name>
All other labels seem to follow the same semi-random identification scheme.
The ids do overlap for a couple of things, eg function 00000004 is "FixedToString"; Label 00000004 is "Timer"
EDIT2:
It seems that some parameters use the same base parameter, or something.