Sgt_Johnson
Active Member
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I'm working on a new RPG and one of the classes (Necromancer) will be able to summon necro-like stuff such as skeletons, golems... you know what all that is lol.
But anyway is there any possible way to make the summons scale with how powerful the user is? Such as having life and damage and such based off the necromancer's stats.
But anyway is there any possible way to make the summons scale with how powerful the user is? Such as having life and damage and such based off the necromancer's stats.