Sentries: Hero's Of The Past

BlackNerubia

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You awaken dazed and drowsy from being knocked out some time ago.. your memory is foggy and this place doesn't look familiar to you at all. the troll Zan'Zilji seems rather friendly, he says you washed up on the shore and seems that you aren't the only person hes seen.

Alright So Its going to be a extensive map and I'm looking for people to help provide ideas help etc. but heres what I've got so far.

Heros

Priest - Heal, Inner Fire, Dispel Magic, ?, Resurrect
The Priest is skilled at support and restoring the health of others as well as bringing out their true power
Shaman - Bloodlust, Lightning Shield, Storm Caller, Sharpened Claws, and Battle Lust
The shaman is a skilled Melee caster that can fight as well alone as well in groups
Spirit Walker - Spirit Lance, Ethereal Form, Banish, Soul Lantern, and Spirit Link
The spirit walker is skilled at combat from afar as well as walk among the spirits
Spell Breaker - Mana Burn, Feedback, Spell Shield, Spell Steal, and Control Magic
The spell breaker is a skilled melee anti-mage that can stop any unit with magic without breaking a sweat
Necromancer - Corpse Explosion, Burn, Cripple, ?, and ?
The necromancer is a master of the dead, able to bring bodys to life as well as send others to their grave
Skeletal Magician - No Spells Yet
A strange being that should have passed long ago but his powerful magic helped him learn the dark arts and allow him to sustain him self
Troll Hunter - Envenomed Spear, Troll Regeneration, Net, Track, Berserker Rage
A master of hunting that is skilled at tracking down his target and bringing back what he needs
Sorceress - Fireball, Warmth, Immolate, Burning Soul, Burning Elemental
Mistress of magic skilled in the magic arts of fire allowing her to bend the ways the flames arc and bend burning her foes to cinders
Witch Doctor - Smell Herbs, Alchemy, ?, ?, ?
Skilled at plants and potions that let him brew from gentle healing to massive explosions.
Dwarven Marksman - No Spells Yet
A skilled marksmen that can move quickly and quietly hunting for creatures or people for bounty's
Dryad - Faerie Fire, Natural Immunity, Mark of the Beast, ?, Call of the wild
A natural being of the wild that can tame beasts and become friends of the nature.
Druid of the Talon - Storm Crow Form, Crows, ?, ?, Cyclone
Watcher of the skies that tames the animals of the sky and travels swiftly.
Druid of the Claw - Wolf Form, Bear Form, Feral Fury, ?, ?
Natural hunter that is skilled at fighting in the wild.
Magician - Frost Bolt, Arcane Crystals, Teleport, ?, Familiar
Master of the arcane magics that allow him to summon powers from other reality's.

Many more heros to come

Equipment

-Heros will all be allowed 1 weapon, 1 shield (Melee Specific), and one sort of armor chest piece (Leather, Mail, Plate, etc..)
-Rarity of items will vary on the item etc for example "Turtle Spine cloak" drops off of turtles of course and would have a thorns effect.
-Vendors will have rotating equipment so players can actually camp the vendors for chances that more valuable equipment may pass by to be purchased.
-Value, Items will set of value as they are found as well, when saved items will be bound to that specific character as well as trading will not be enabled in the beginning but about 15-20 minuets in to help reduce duplication and cheating to a degree
-When a Hero Equips a weapon (Picks it up) it will actually change the Base damage showing the actual damage so buffs are shown as is

Saving

-Players will be allowed to save but will be forced to exit upon doing so to help making the game more unbalanced
-It will store the inventory, Gold, and Soul Gems

Reviving

-When a player dies there are two ways they can be revived, Either a player can resurrect them, or they can use 3 soul gems (Wood) to revive.

Questing

-There will be several quests that will help players acquire money as well as a occasional soul gem and some good equipment.
-Quests are going to be challenging and commonly will be done in chains and often not able to be done solo for the level they get it.
-There will be a few continents and they wont be able to be arrived to unless the players complete specific quests

Experience

-it will be awarded from quests and units of course, but units will be more challenging that commonly can only be killed up to 2 or 3 at a time before the player must rest as well as bounty's will be awarded fairly so that earned money actually is worth something in the game so havening 1000 gold is saying something.

Much More To Come!
 
S

Star Ghost

Guest
Idea for Necromancer:

"Necro" means death and a "Necromancer" is basically someone who, well, deals in death. This means that he should have spells to do with death like "Raise Skeleton" or "Death Missile (kills unit over time and raises a demon or something from it's corpse)" Corpse explosion and Cripple are good, not so sure about Burn but you could name it differently to keep a deathly theme
 
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