Shield Spell

Casa

New Member
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1
OK my idea is simple. I just want to make a spell, that you can cast on an ally which absorbs a certain amount of damage (physical and magical). After the amount of damage is absorbed, the shield should disappear.

I have no idea how to make this. I have some knowledge about triggers but i just dont get this one done.
Thx for help
 

WolSHaman

knowledgeably ignorant
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51
you could possibly create a dummy unit which follows the hero, and whenever a unit is ordered to attack the hero, its order changes to attack the dummy unit, and do the same with targeted magic. But it wouldn't redirect AoE damage...
 
H

Hjalle

Guest
Well for magic you have the ability "Anti-Magic Shell (Neutral Hostile)".

You can change how much it takes by "Data - Shield Life".
 

Casa

New Member
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hm yea this is a possibilty, but isnt there a "cleaner" one, that refers to all damage types? :/
thx anyway
 
H

Hjalle

Guest
I don't know, that was the best i could come up with :p

Hopefully someone else has the sollution for you.
 

WolSHaman

knowledgeably ignorant
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51
You could have the dummy unit cast anti-magic shell, then follow the unit and whenever the unit is attacked the shield gets attacked instead using the trig i gave you.
 

Casa

New Member
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how exactly has the trigger for the following dummy unit to look like?
how do i make it share the same position of the attacked unit?
thx

yea i want to make a spell that is similar to Lord Avernus Aphotic Shield, but without the damage effect at the end.
 

Magazette2

New Member
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3
sorry, i actually dont know how that spell works or how to make it but i know what ur talking about
 

warroom99

New Member
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15
Apotic shield blocks all damage that the Hero recieves...


it blocks physical or magical attacks...


but the shield only lasts for 300 damage...

so if the unit recieved 350 damage the shield will be gone...

i tried doing that with the

Code:
Shield Set Up
Event
    Unit Start the effect of an ability
Condition
    Ability being cast is egual to Shield
Actions
    Set Hero = Target unit of the ability being cast
    Set ShieldLife = 75*(Real(Level of Shiled for triggering Player))
    Add to (Shield Apply) the Event (Hero Takes Damage)

Code:
Shield Apply
Event
    "Hero Takes damage"
Condition
    ShieldLife is Greater than 0
Event
    Unit - Set the life of triggering unit to (Life of triggering unit + Damage Taken)
    Set ShiledLife = ShieldLife - (Damage Taken)

Just add some special effects like a Shield or Barrier of somekind to the targeted unit and remove it when the shields life is lower than 0


Code:
Shield Set Up
Event
    Unit Start the effect of an ability
Condition
    Ability being cast is egual to Shield
Actions
    Set Hero = Target unit of the ability being cast
    Set ShieldLife = 75*(Real(Level of Shiled for triggering Player))
    Add to (Shield Apply) the Event (Hero Takes Damage)
Special Effect = add Antimagic shell to the chest of HERO
Set ShieldEffect = Last created Special Effect

Code:
Shield Apply
Event
    "Hero Takes damage"
Condition
    ShieldLife is Greater than 0
Event
    Unit - Set the life of triggering unit to (Life of triggering unit + Damage Taken)
    Set ShieldLife = ShieldLife - (Damage Taken)
    If
        Condition
             ShieldLife is less than or equal to 0
        Then
             Destroy (ShieldEffect)
        Else
              Do Nothing
 

morno

Active Member
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2
hmm.. lost of triggers... can u make a map whit the triggers in it please :) i really need it for my gandalf the grey char :)
 

J3LADE

New Member
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7
Dude... go to Tinki3's "Spell Request Thread 2" and you'll find this spell. Next time look before you ask.
 

Casa

New Member
Reaction score
1
ok i tried the spell the way warroom99 posted it and it works really well the first time you use it.
But once you use it more than one time, a bug occurs.
Thats because everytime you cast the shield spell, a new Event is added to the trigger, and the old event(s) aren NOT removed.
So when you cast the shield a second time on the same target, it is being healed by the shield, because there are 2 events and so the trigger adds the damage taken twice to the unit. The shieldlife also lowers twice, so the amount "blocked" is still the same, but this is not the way this spell is meant to be.
Is there a way to fix this issue?
thx
 
M

Melancolie

Guest
Trigger - Reset (This trigger)

Try add this action after your shield disappear.
 
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