Curo
Why am I still playing this game...?
- Reaction score
- 109
There are a few functions that seem the same, but the redundance of their inclusion in the world editor makes me wonder if they are functionally different in even the smallest way. Such pairings include things like:
Condition: alive equal to true vs dead equal to false
Action: kill vs explode
There are others, but these are the ones I'm concerned with at the moment. Can someone please tell me if there are any differences between them?
Condition: alive equal to true vs dead equal to false
Action: kill vs explode
There are others, but these are the ones I'm concerned with at the moment. Can someone please tell me if there are any differences between them?