Laiev
Hey Listen!!
- Reaction score
- 188
np and sorry for don't full fix it D:
And don't forget to fix that RemoveLocation
And don't forget to fix that RemoveLocation
From how much I understood
You need something like this...
Trigger:
- Actions
- [...]
- Set AngleS = (Angle from (Caster_Point) to (Target Point)
- [...]
- Set Rad[1] = ((AngleS) - 40 degrees)
- Set Rad[2] = ((AngleS) -30 degrees)
- Set Rad[3] = ((AngleS) - 20 degrees)
- Set Rad[4] = ((AngleS) - 10 degrees)
- Set Rad[5] = (AngleS degrees)
- Set Rad[6] = ((AngleS) + 10 degrees)
- Set Rad[7] = ((AngleS) + 20 degrees)
- Set Rad[8] = ((AngleS) + 30 degrees)
- Set Rad[9] = ((AngleS) + 40 degrees)
- [...]
- For each (Integer A) from 1 to 9 do actions
- Loop
- Create 1 "Dummy" for...blablabla...with Rad[(Integer A)]
- Set TmpPoint = (Position of (last Created Unit)
- Move (last created Unit) to Tmp Point (To avoid dummy wrong placing)
- [...]
OFC it's not MUI but I think you can make it
And then Make a sliding effect to the "dummies", every 0.3 sec move them and pick a unit group around them during the slide, add the units in a unit group make an if then else and damage them (so the target won't take 3-10 time s the damage they had to take).
From how much I understood
You need something like this...
Trigger:
- Actions
- [...]
- Set AngleS = (Angle from (Caster_Point) to (Target Point)
- [...]
- Set Rad[1] = ((AngleS) - 40 degrees)
- Set Rad[2] = ((AngleS) -30 degrees)
- Set Rad[3] = ((AngleS) - 20 degrees)
- Set Rad[4] = ((AngleS) - 10 degrees)
- Set Rad[5] = (AngleS degrees)
- Set Rad[6] = ((AngleS) + 10 degrees)
- Set Rad[7] = ((AngleS) + 20 degrees)
- Set Rad[8] = ((AngleS) + 30 degrees)
- Set Rad[9] = ((AngleS) + 40 degrees)
- [...]
- For each (Integer A) from 1 to 9 do actions
- Loop
- Create 1 "Dummy" for...blablabla...with Rad[(Integer A)]
- Set TmpPoint = (Position of (last Created Unit)
- Move (last created Unit) to Tmp Point (To avoid dummy wrong placing)
- [...]
OFC it's not MUI but I think you can make it
And then Make a sliding effect to the "dummies", every 0.3 sec move them and pick a unit group around them during the slide, add the units in a unit group make an if then else and damage them (so the target won't take 3-10 time s the damage they had to take).