Sliding and Trees

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So how exactly would I go about making a sliding unit, slide through other units, yet not slide through trees?
 

vypur85

Hibernate
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Always check for destructibles around while sliding? Just Pick destructible... etc, if the number of Picked destructible is greater than 0, then stop slide.
 
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I read some where that Ghost (visible) works in the way that, other units ignore the pathing of the unit with the ability rather than the unit ignoring pathing.

Anyhow, I tested it and it didn't work. I couldn't slide through other units, but couldn't slide through trees.

Any other ideas?

EDIT::
Will test, I don't suppose destructible groups leak?
 
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Well it works, so thanks for that.
It's just a bit funny in that, although the pathing stops you from walking inbetween the trees normally, I had it checking in a range of the slide interval and I could still fit "between" the trees. Anyhow, I'll just up the check range. :)
 
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I do check for walkability, so that they don't slide off the map or up cliffs, but it doesn't seem to affect the trees.
I also don't think it'd make a difference if I used the X,Y slide method.
 
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