canons200
New Member
- Reaction score
- 50
my map is on beta testing now, but i find out some problem.
1) i make a warning message appeared when my building is attacked. But the warning message appears even if the enemy is GOING to attack but not yet successfully lauch the attack. Just as the event Unit - A unit Is attacked.
i do use the GDD as well, but same result as above, any clue?
i add GDD part, any wrong?
GDD part
(Solved)
2) The enemy like to attack the magician(hero) rather than warrior(hero). It will make warrior kinda useless as their main job (tanking) is now "pass down" to the magician. I hear someone say that the unit Stats - Priority can control the enemy to attack the which hero should be attacked first. But how do i set it?
3) i want to make a victory cinematic and losing cinematic. I search around but can't find the guide to make cinematic. Anyone know? (Solved)
4) now i want to trigger the following action, but i don't know how to trigger.
*i have a MULTIBOARD in game, it has many information, include kill count. The action is that i want to pick up the highest kill count among all player and do my action. So how i detect the highest kill count?
1) i make a warning message appeared when my building is attacked. But the warning message appears even if the enemy is GOING to attack but not yet successfully lauch the attack. Just as the event Unit - A unit Is attacked.
Trigger:
- Crystal Warning
- Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
- Actions
- Unit Group - Pick every unit in (Units owned by Player 9 (Gray) matching ((Unit-type of (Matching unit)) Equal to Crystal)) and do (Actions)
- Loop - Actions
- Set Crystal = (Picked unit)
- Trigger - Add to Crystal Warning 2 <gen> the event (Unit - Crystal Takes damage)
- Loop - Actions
- Unit Group - Pick every unit in (Units owned by Player 9 (Gray) matching ((Unit-type of (Matching unit)) Equal to Crystal)) and do (Actions)
- Events
Trigger:
- Crystal Warning 2
- Events
- Conditions
- Actions
- Game - Display to (All players) for 0.50 seconds the text: |c00ff0000Crystal is damaged.|r
i do use the GDD as well, but same result as above, any clue?
i add GDD part, any wrong?
GDD part
Trigger:
- Crystal Warning GDD
- Events
- Game - GDD_Event becomes Equal to 0.00
- Conditions
- (Unit-type of GDD_DamagedUnit) Equal to Crystal
- Actions
- Game - Display to (All players) for 0.50 seconds the text: |c00ff0000Crystal is damaged.|r
- Events
(Solved)
2) The enemy like to attack the magician(hero) rather than warrior(hero). It will make warrior kinda useless as their main job (tanking) is now "pass down" to the magician. I hear someone say that the unit Stats - Priority can control the enemy to attack the which hero should be attacked first. But how do i set it?
3) i want to make a victory cinematic and losing cinematic. I search around but can't find the guide to make cinematic. Anyone know? (Solved)
4) now i want to trigger the following action, but i don't know how to trigger.
*i have a MULTIBOARD in game, it has many information, include kill count. The action is that i want to pick up the highest kill count among all player and do my action. So how i detect the highest kill count?