Something about "damage target"

warroom99

New Member
Reaction score
15
Code:
    Events
    Conditions
        (Damage taken) Greater than 0.00
    Actions
        -------- Deadly Assasin --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Vulcan for (Damage source)) Greater than or equal to 1
            Then - Actions
                Set VulcanDamage = (VulcanDamage + (Real((1 + (2 x (Level of Killing Spree for (Damage source)))))))
                [COLOR="Red"]Unit - Cause (Damage source) to damage (Triggering unit), dealing VulcanDamage damage of attack type Chaos and damage type Universal[/COLOR]
                Floating Text - Create floating text that reads ((String((Integer(VulcanDamage)))) + !!) above (Damage source) with Z offset 0.00, using font size 11.00, color (100.00%, 10.00%, 10.00%), and 0.00% transparency
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
                Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
            Else - Actions

is there a bug with that??

it causes the "FATAL ERROR" thing.. the other "Damage Target" actions i used worked perfectly well...

i've been working with it for HOURS... :banghead:
 
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