LightChaosma
New Member
- Reaction score
- 60
i have this spell that summons a decent amount of illusions, but i wanna have some effects on them when they spawn, pretty easy, not?
when i use this line:
only one illusion gets spawned, and i get a number of wand of illusion in the center of the map...
when i use this line:
it works like a charm... howver, since they are illusions, a red lightning loses all color but blue... meaning it becomes black...
i use the folloing to spawn the illusions:
CV1 is just a value to keep it MUI. the spell is completly done, exept this part...
when i use this line:
Code:
Set temppoint[1] = (Position of (Summoned unit))
Special Effect - Create a special effect at temppoint[1] using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_temppoint[1])
only one illusion gets spawned, and i get a number of wand of illusion in the center of the map...
when i use this line:
Code:
Special Effect - Create a special effect attached to the origin of (Summoned unit) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Destroy (Last created special effect)
it works like a charm... howver, since they are illusions, a red lightning loses all color but blue... meaning it becomes black...
i use the folloing to spawn the illusions:
Code:
For each (Integer A) from 1 to numberofclones[CV1], do (Actions)
Loop - Actions
Unit - Create 1 herodummy for (Owner of (Triggering unit)) at temppoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Hero - Create Wand of Illusioncust and give it to (Last created unit)
Hero - Order (Last created unit) to use (Last created item) on circlecastertype[CV1]
CV1 is just a value to keep it MUI. the spell is completly done, exept this part...