Spell Request Please help!!

skarkai

New Member
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Hi im asking for a spell request~

Name: Curse of the Woods

It curses the enemy target and deal damages to it. The spell will never end until the targeted unit dies.

Level 1: Deals 10 damage every 3 seconds.
Level 2: Deals 20 damage every 2 seconds.
Level 3: Deals 30 damage every 1 second.

Best with a demo map~ Will give credits for help
Can someone help me with this spell? and as soon as possible? Please and ThankYou :D
 

Happy

Well-Known Member
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71
you should be able to make it yourself...

here some guidelines ^.~ :

3 trigger / 1 skill without damage and single target

1. trigger
if a unit gets targeted by this spell save it in a variable (here called Z)

2. trigger (periodic)
deal Z X damage every Y seconds

3. trigger
if Z dies destroy the variable

and some tips :
-make Z array and set an integer +1 everytime the spell is cast
-you can make 3 periodic triggers or 1 with a formula


i hope you can make it yourself now^^

greetz happy
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Here's an example (Using hashtables):
Trigger:
  • Curse of the Woods Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Hashtable - Create a hashtable
      • Set Damage_Hash = (Last created hashtable)


Trigger:
  • Curse of the Woods Event
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to <Your_Ability>
    • Actions
      • Unit Group - Add (Target unit of ability being cast) to Periodic_Group
      • Hashtable - Save 0 as (Key Ticks) of (Key (Target unit of ability being cast)) in Damage_Hash
      • Hashtable - Save (Level of (Ability being cast) for (Triggering unit)) as (Key Level) of (Key (Target unit of ability being cast)) in Damage_Hash
      • Hashtable - Save Handle Of(Triggering unit) as (Key Caster) of (Key (Target unit of ability being cast)) in Damage_Hash
      • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (10.00 x (Real((Level of (Ability being cast) for (Triggering unit))))) damage of attack type Spells and damage type Normal


Trigger:
  • Curse of the Woods Periodic
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in Periodic_Group and do (Actions)
        • Loop - Actions
          • Set TempInt = ((Load (Key Ticks) of (Key (Picked unit)) from Damage_Hash) + 1)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • TempInt Greater than or equal to (Load (Key Level) of (Key (Picked unit)) from Damage_Hash)
            • Then - Actions
              • Hashtable - Save 0 as (Key Ticks) of (Key (Picked unit)) in Damage_Hash
              • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (10.00 x (Real((Load (Key Level) of (Key (Picked unit)) from Damage_Hash)))) damage of attack type Spells and damage type Normal
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Picked unit) is dead) Equal to True
                • Then - Actions
                  • Unit Group - Remove (Picked unit) from Periodic_Group
                  • Hashtable - Clear all child hashtables of child (Key (Picked unit)) in Damage_Hash
                • Else - Actions
            • Else - Actions


Note: This hasn't been tested yet...

Here's also a demo map, and your triggers are in the "Curse of the Woods" category ;)
 

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Weep

Godspeed to the sound of the pounding
Reaction score
400
This doesn't need triggers; Acid Bomb can do it, because it has modifiable damage interval.
 

jig7c

Stop reading me...-statement
Reaction score
123
Shadow Strike could also work. No triggering.

what would you set for duration in shadow strike? and don't say 9999999 cause, in theory, a game could go on for 9999999 seconds and the unit will be free atleast from that spell...
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
You could also do it with doom, and just have it not spawn anything.
Doom doesn't have a variable damage interval.

what would you set for duration in shadow strike? and don't say 9999999 cause, in theory, a game could go on for 9999999 seconds and the unit will be free atleast from that spell...
115 days...sure... :rolleyes:

Set the duration to 0; that's infinite.
 

skarkai

New Member
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0
Thanks for all suggestions, so which one helps the most?

And +reps to all of you all too~
 
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