Spellbook Question

CaptainJack

New Member
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What action do I use to specifically add abilities to the spellbook in an ordered fashion, I've seen it mentioned. Though never seen any insight as to how to place the ability into a preplaced spellbook. I'm not sure if this would even be in the GUI, if it is a called function that is fine as long as it works in a manner that I can order where the abilities go to.
 

Karst

Member
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4
You can't change Ability data with triggers. You need to make different spellbooks for every combination you want, as far as I know.
 

simonake

New Member
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72
There maybe would have a way.

Add all your spells to the spells book in question (max 12) and do the following indications
At map initialization , do trigger like this one:
Code:
[I]Events
 Map Initilization
Condtions
 none
Actions
Set TempPlayers = All Player controlled by user
Pick every player in TemPlayers
 Loop - 
  Disable < > for picked player. (Disable/Enable ability for player)
call DetroyGroup( udg_TemPlayers)[/I]
Do it for ALL you spells.

Then when "wichEVENT" happens Enable the spell in questions for the player you want.
It should work!
 
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