Carl-Fredrik
New Member
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Hi everyone, I'm working on a hero called "Spirit" in my AoS, and I'm not sure what ultimate ability I should give it :/ I suddenly ran out of ideas you see
So here's some information:
Attack Type: Magic, Ranged
Armor Type: Hero
Model: Wisp
Name: Spirit
Proper Name: (None so far)
Starting Int: 27
Starting Str: 16
Starting Agi: 17
Abilities:
Etheriality
This spell can work in two ways depending on who it targets; as a curse or a blessing of nature. In both cases, the target will become ethereal for a period of time. If the target is hostile, it will receive damage, but if it's friendly it will be healed.
Level 1 - Etheriality for 8 seconds, 100 healed/damaged.
Level 2 - Etheriality for 10 seconds, 150 healed/damaged.
Level 3 - Etheriality for 12 seconds, 200 healed/damaged.
Level 4 - Etheriality for 14 seconds, 250 healed/damaged.
Nature's Blessing
Blesses a friendly unit with the power of nature, increasing its armor and damage temporarily.
Level 1 - Increases damage by 10% and armor by 3.
Level 2 - Increases damage by 20% and armor by 4.
Level 3 - Increases damage by 30% and armor by 5.
Level 4 - Increases damage by 40% and armor by 6.
Entangling Roots
Causes roots to burst from the ground the roots will trap units in an area for a period of time and deal damage to them.
Level 1 - Tiny area, 10 dmg / sec, 4 seconds.
Level 2 - Small area, 15 dmg / sec, 5 seconds.
Level 3 - Medium area, 20 damage / sec, 6 seconds.
Level 4 - Large area, 25 damage / sec, 7 seconds.
So, any ideas for an ultimate ability for this hero?
Thanks in advance!
So here's some information:
Attack Type: Magic, Ranged
Armor Type: Hero
Model: Wisp
Name: Spirit
Proper Name: (None so far)
Starting Int: 27
Starting Str: 16
Starting Agi: 17
Abilities:
Etheriality
This spell can work in two ways depending on who it targets; as a curse or a blessing of nature. In both cases, the target will become ethereal for a period of time. If the target is hostile, it will receive damage, but if it's friendly it will be healed.
Level 1 - Etheriality for 8 seconds, 100 healed/damaged.
Level 2 - Etheriality for 10 seconds, 150 healed/damaged.
Level 3 - Etheriality for 12 seconds, 200 healed/damaged.
Level 4 - Etheriality for 14 seconds, 250 healed/damaged.
Nature's Blessing
Blesses a friendly unit with the power of nature, increasing its armor and damage temporarily.
Level 1 - Increases damage by 10% and armor by 3.
Level 2 - Increases damage by 20% and armor by 4.
Level 3 - Increases damage by 30% and armor by 5.
Level 4 - Increases damage by 40% and armor by 6.
Entangling Roots
Causes roots to burst from the ground the roots will trap units in an area for a period of time and deal damage to them.
Level 1 - Tiny area, 10 dmg / sec, 4 seconds.
Level 2 - Small area, 15 dmg / sec, 5 seconds.
Level 3 - Medium area, 20 damage / sec, 6 seconds.
Level 4 - Large area, 25 damage / sec, 7 seconds.
So, any ideas for an ultimate ability for this hero?
Thanks in advance!