w00t22
CSS L4D DoD? Steam ID = w00t22
- Reaction score
- 43
Spoofing System
Sombody needed something like this so i just pasted my code i use in my maps when i want to have special cheats for myself when i join, and when spoofers join they cant.This trigger to find people with coloured names and stuff if you dont want in your map was made by Dark_Baron_Prot.
Code:
Find Name Spoofer
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
For each (Integer A) from 1 to 17, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
| Equal to (Substring((Name of (Picked player)), (Integer A), (Integer A)))
Then - Actions
Set Player_a_spoofer[(Player number of (Picked player))] = True
Set Player_Spoofer_Setname[(Player number of (Picked player))] = ((Name of (Picked player)) + Was Owned By Anti-Spoof)
Else - Actions
Wait 1.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_a_spoofer[1] Equal to True
Then - Actions
Player - Set name of Player 1 (Red) to Player_Spoofer_Setname[1]
Game - Display to (All players) for 5.00 seconds the text: (Player_Spoofer_Setname[1] + has been set.)
Unit - Kill (Random unit from (Units owned by Player 1 (Red)))
Unit - Remove (Random unit from (Units owned by Player 1 (Red))) from the game
Game - Defeat Player 1 (Red) with the message: (<Empty String> + <Empty String>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_a_spoofer[2] Equal to True
Then - Actions
Player - Set name of Player 2 (Blue) to Player_Spoofer_Setname[2]
Game - Display to (All players) for 5.00 seconds the text: (Player_Spoofer_Setname[2] + has been set.)
Unit - Kill (Random unit from (Units owned by Player 2 (Blue)))
Unit - Remove (Random unit from (Units owned by Player 2 (Blue))) from the game
Game - Defeat Player 2 (Blue) with the message: (<Empty String> + <Empty String>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_a_spoofer[3] Equal to True
Then - Actions
Player - Set name of Player 3 (Teal) to Player_Spoofer_Setname[3]
Game - Display to (All players) for 5.00 seconds the text: (Player_Spoofer_Setname[3] + has been set.)
Unit - Kill (Random unit from (Units owned by Player 3 (Teal)))
Unit - Remove (Random unit from (Units owned by Player 3 (Teal))) from the game
Game - Defeat Player 3 (Teal) with the message: (<Empty String> + <Empty String>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_a_spoofer[4] Equal to True
Then - Actions
Player - Set name of Player 4 (Purple) to Player_Spoofer_Setname[4]
Game - Display to (All players) for 5.00 seconds the text: (Player_Spoofer_Setname[4] + has been set.)
Unit - Kill (Random unit from (Units owned by Player 4 (Purple)))
Unit - Remove (Random unit from (Units owned by Player 4 (Purple))) from the game
Game - Defeat Player 4 (Purple) with the message: (<Empty String> + <Empty String>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_a_spoofer[5] Equal to True
Then - Actions
Player - Set name of Player 5 (Yellow) to Player_Spoofer_Setname[5]
Game - Display to (All players) for 5.00 seconds the text: (Player_Spoofer_Setname[5] + has been set.)
Unit - Kill (Random unit from (Units owned by Player 5 (Yellow)))
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow))) from the game
Game - Defeat Player 5 (Yellow) with the message: (<Empty String> + <Empty String>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_a_spoofer[6] Equal to True
Then - Actions
Player - Set name of Player 6 (Orange) to Player_Spoofer_Setname[6]
Game - Display to (All players) for 5.00 seconds the text: (Player_Spoofer_Setname[6] + has been set.)
Unit - Kill (Random unit from (Units owned by Player 6 (Orange)))
Unit - Remove (Random unit from (Units owned by Player 6 (Orange))) from the game
Game - Defeat Player 6 (Orange) with the message: (<Empty String> + <Empty String>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_a_spoofer[7] Equal to True
Then - Actions
Player - Set name of Player 7 (Green) to Player_Spoofer_Setname[4]
Game - Display to (All players) for 5.00 seconds the text: (Player_Spoofer_Setname[7] + has been set.)
Unit - Kill (Random unit from (Units owned by Player 7 (Green)))
Unit - Remove (Random unit from (Units owned by Player 7 (Green))) from the game
Game - Defeat Player 7 (Green) with the message: (<Empty String> + <Empty String>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_a_spoofer[8] Equal to True
Then - Actions
Player - Set name of Player 8 (Pink) to Player_Spoofer_Setname[4]
Game - Display to (All players) for 5.00 seconds the text: (Player_Spoofer_Setname[8] + has been set.)
Unit - Kill (Random unit from (Units owned by Player 8 (Pink)))
Unit - Remove (Random unit from (Units owned by Player 8 (Pink))) from the game
Game - Defeat Player 8 (Pink) with the message: (<Empty String> + <Empty String>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_a_spoofer[9] Equal to True
Then - Actions
Player - Set name of Player 9 (Gray) to Player_Spoofer_Setname[9]
Game - Display to (All players) for 5.00 seconds the text: (Player_Spoofer_Setname[9] + has been set.)
Unit - Kill (Random unit from (Units owned by Player 9 (Gray)))
Unit - Remove (Random unit from (Units owned by Player 9 (Gray))) from the game
Game - Defeat Player 9 (Gray) with the message: (<Empty String> + <Empty String>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_a_spoofer[10] Equal to True
Then - Actions
Player - Set name of Player 10 (Light Blue) to Player_Spoofer_Setname[10]
Game - Display to (All players) for 5.00 seconds the text: (Player_Spoofer_Setname[10] + has been set.)
Unit - Kill (Random unit from (Units owned by Player 10 (Light Blue)))
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue))) from the game
Game - Defeat Player 10 (Light Blue) with the message: (<Empty String> + <Empty String>)
Else - Actions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This was made by me and i used for my mazes.
Name Spoofing System
Secret Lives for only you nobody else can do it unless they know code and have your name
-- Name of person is Potosys -- Change it in triggers to your name.
-- Also you can change the code --
Consists of a couple of triggers and i will post map with it.
So first if there is a player called Potosys it will create a timer. if the timer expires it will kick the player. if it is the correct player he will know what to do, by pressing down to show the dialog and then enter the code. If using a chat command players can go into replays and figure out what the player said.
Code:
Timer
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Name of (Picked player)) Equal to Potosys) or ((Name of (Picked player)) Equal to potosys)
Then - Actions
Countdown Timer - Create a timer window for Timer with title Is Potosys Real?
Countdown Timer - Start Timer as a One-shot timer that will expire in 25.00 seconds
Countdown Timer - Show (Last created timer window)
Else - Actions
Custom script: call DestroyTrigger(GetTriggeringTrigger())
He will press the down arrow key to show the Dialog to enter the code.
Code:
Run Dialog
Events
Player - Player 1 (Red) Presses the Down Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Player - Player 3 (Teal) Presses the Down Arrow key
Player - Player 4 (Purple) Presses the Down Arrow key
Player - Player 5 (Yellow) Presses the Down Arrow key
Player - Player 6 (Orange) Presses the Down Arrow key
Player - Player 7 (Green) Presses the Down Arrow key
Player - Player 8 (Pink) Presses the Down Arrow key
Player - Player 9 (Gray) Presses the Down Arrow key
Player - Player 10 (Light Blue) Presses the Down Arrow key
Player - Player 11 (Dark Green) Presses the Down Arrow key
Conditions
((Name of (Triggering player)) Equal to Potosys) or ((Name of (Triggering player)) Equal to potosys)
Actions
Set Player = (Triggering player)
For each (Integer A) from 1 to 3, do (Actions)
Loop - Actions
Dialog - Create a dialog button for Spoof labelled (|cffffffff + (String((Integer A))))
Set Spoof_1[(Integer A)] = (Last created dialog Button)
Dialog - Create a dialog button for Spoof labelled |c0033cc00Reset Cod...
Set Spoof_1[4] = (Last created dialog Button)
Dialog - Create a dialog button for Spoof labelled |c00cc0000Enter Cod...
Set Spoof_1[5] = (Last created dialog Button)
Trigger - Run Dialog <gen> (ignoring conditions)
Custom script: call DestroyTrigger(GetTriggeringTrigger())
Every time he hits a number (1,2, or 3) the title will refresh to the new code.
Code:
Dialog Click
Events
Dialog - A dialog button is clicked for Spoof
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Spoof_1[1]
Then - Actions
Set Code_1 = (Code_1 + 1)
Trigger - Run Dialog <gen> (ignoring conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Spoof_1[2]
Then - Actions
Set Code_1 = (Code_1 + 2)
Trigger - Run Dialog <gen> (ignoring conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Spoof_1[3]
Then - Actions
Set Code_1 = (Code_1 + 3)
Trigger - Run Dialog <gen> (ignoring conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Spoof_1[4]
Then - Actions
Set Code_1 = <Empty String>
Trigger - Run Dialog <gen> (ignoring conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Spoof_1[5]
Then - Actions
Trigger - Turn off (This trigger)
Trigger - Run Check Code <gen> (ignoring conditions)
Else - Actions
Code:
Dialog
Events
Conditions
Actions
Dialog - Change the title of Spoof to Code_1
Dialog - Show Spoof for Player
Now once the code is done and player decides to check it to see if it is correct the code, it will run this trigger and compare his code to the correct code. if it is right it will display it in chat and if he is wrong it will kick the player, remove all his players and tell other people.
Code:
Check Code
Events
Conditions
Actions
-------- Change your code here in the conditions. --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Code_1 Equal to [B][I][SIZE="4"][COLOR="Red"]321321[/COLOR][/SIZE][/I][/B]
Then - Actions
Trigger - Add to Admin System <gen> the event (Player - Player skips a cinematic sequence)
Trigger - Turn off Booting Spoofers Copy <gen>
Countdown Timer - Pause Timer
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) for 30.00 seconds the text: |c000099ccThe Creat...
Game - Display to (Player group(Player)) the text: |c000099ccFor Blink...
Else - Actions
Game - Defeat Player with the message: You Never Learn.
Unit Group - Pick every unit in (Units owned by Player) and do (Unit - Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by Player) and do (Unit - Remove (Picked unit) from the game)
Game - Display to (All players) the text: A spoofer was kicke...
Custom script: call DestroyTrigger(GetTriggeringTrigger())
Code:
Admin System
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(String((Name of (Picked player))) as Lower case) Equal to (String(potosys) as Lower case)
Then - Actions
Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
-------- Set Lives here add abilitys etc. --------
Else - Actions
Else - Actions
Custom script: call DestroyTrigger(GetTriggeringTrigger())
And of course kicking the spoofers who failed at trying to spoof the original map maker.
Code:
Booting Spoofers Copy
Events
Time - Timer expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Name of (Picked player)) Equal to Potosys) or ((Name of (Picked player)) Equal to potosys)
Then - Actions
Countdown Timer - Destroy (Last created timer window)
Game - Defeat (Picked player) with the message: You Never Learn..
Game - Display to (All players) the text: A spoofer was kicke...
Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Unit - Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Unit - Remove (Picked unit) from the game)
Else - Actions
Enjoy