The_Kingpin
Member (Who are you and why should I care?)
- Reaction score
- 41
Odd. I am having no trouble whatsoever casting on the same unit. Grimoire and debug mode is on and it is not giving me any null struct troubles. All it does is destroy balls from the last cast and replace them with new ones.
EDIT: Updated, removed tabs on config section, increased storage space to 32760.
Double Edit: Wait, I found a problem.
Triple Edit: Nevermind, lol. There's an entire struct not being destroyed.
Quadruple Edit: LOL it was just something stupid. I forgot to decrease the variable containing the amount of balls that were left orbiting when the unit was attacked.
What the hell comes after quadruple? Edit: Fixed it. No, it wasn't anything to do with the storage system.
EDIT: Updated, removed tabs on config section, increased storage space to 32760.
Double Edit: Wait, I found a problem.
Triple Edit: Nevermind, lol. There's an entire struct not being destroyed.
Quadruple Edit: LOL it was just something stupid. I forgot to decrease the variable containing the amount of balls that were left orbiting when the unit was attacked.
What the hell comes after quadruple? Edit: Fixed it. No, it wasn't anything to do with the storage system.