Player - Turn Gives bounty On for (Player((Integer A)))
This'll make every player's (Until player 12 or Brown) units give bounty when they die, then just use Gtam's suggestion to specify how much each unit-type should give
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory