rabid_weiner
New Member
- Reaction score
- 2
By: Rabid_weinerdog & Nosecondchances
Players: 1-10
Game Type: Hero Arena
Description: What seperates this from other hero arenas and similar game types you ask? Well I shall tell you, good sir! Instead of picking a hero with a pre-set set of abilities, all heroes have the same four base spells. These abilities do nothing on their own, unless you have runes to back them up. Also, the order of the runes in your inventory will also vary their effect, leading to some micromanagement to get the full effect out of all runes. So you pretty much get to build your spells based on what type of runes you have and where you put them in your inventory. The four types of abilities include:
Single Target (e.g: Fireball)
Target Aoe (e.g: Blizzard)
AoE (e.g: War Stomp)
Support (e.g: Inner fire)
Current List of Runes:
Fire
Frost
Earth
Air
Poision
Feral
Darkness
Light
Blood
Cosmos
Lightning
I'll add more later, rather sleepy at the moment and I can't quite figure out how to add those Spoiler tags to your images yet...
Situation #1: You have a fire rune and a frost rune in your first and second inventory slot. You click on your single target ability and target an enemy unit. A fireball and a bolt of ice will come out of thin air and smash into the enemy. (If different runes were placed in the first three inventory slots, the effect the single target ability would have a completely different effect)
Situation #2: You have a Cosmos Rune and a Blood rune in your third and fourth inventory slot. You use the AoE ability and suddenly a black hole appears above the caster, tethering all nearby enemies, and drawing them closer, while a large ring of blood erupts around the caster, increasing the caster's hp for a % of the damage it deals. (If different runes were in the third and fourth slot, the AoE ability would do something completely different)
Also, everyone starts out as a nearly magic-less human, but whenever they slay their first feeble elemental, they morph into the unit that they kill. Once they have been turned into an elemental, they can gradually become strong enough to defeat tougher enemy "Syphoners" and turn into them as well, which usually leads to an increase in base stats such as Dmg/Hp/Mana/Armor/Agi/Str/Int. Also, if you kill an enemy player's Syphoner, you can choose to turn into them as well.
Players: 1-10
Game Type: Hero Arena
Description: What seperates this from other hero arenas and similar game types you ask? Well I shall tell you, good sir! Instead of picking a hero with a pre-set set of abilities, all heroes have the same four base spells. These abilities do nothing on their own, unless you have runes to back them up. Also, the order of the runes in your inventory will also vary their effect, leading to some micromanagement to get the full effect out of all runes. So you pretty much get to build your spells based on what type of runes you have and where you put them in your inventory. The four types of abilities include:
Single Target (e.g: Fireball)
Target Aoe (e.g: Blizzard)
AoE (e.g: War Stomp)
Support (e.g: Inner fire)
Current List of Runes:
Fire
Frost
Earth
Air
Poision
Feral
Darkness
Light
Blood
Cosmos
Lightning
I'll add more later, rather sleepy at the moment and I can't quite figure out how to add those Spoiler tags to your images yet...
Situation #1: You have a fire rune and a frost rune in your first and second inventory slot. You click on your single target ability and target an enemy unit. A fireball and a bolt of ice will come out of thin air and smash into the enemy. (If different runes were placed in the first three inventory slots, the effect the single target ability would have a completely different effect)
Situation #2: You have a Cosmos Rune and a Blood rune in your third and fourth inventory slot. You use the AoE ability and suddenly a black hole appears above the caster, tethering all nearby enemies, and drawing them closer, while a large ring of blood erupts around the caster, increasing the caster's hp for a % of the damage it deals. (If different runes were in the third and fourth slot, the AoE ability would do something completely different)
Also, everyone starts out as a nearly magic-less human, but whenever they slay their first feeble elemental, they morph into the unit that they kill. Once they have been turned into an elemental, they can gradually become strong enough to defeat tougher enemy "Syphoners" and turn into them as well, which usually leads to an increase in base stats such as Dmg/Hp/Mana/Armor/Agi/Str/Int. Also, if you kill an enemy player's Syphoner, you can choose to turn into them as well.