[System] Need 3rd person system..

iPeez

Hot food far all world wide!
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165
Anyone got a 3th person system?
I need one which can/has:

- 3th person view :)P)
- Rotateable camera with up, down, left and right arrows keys. <- not important..

Anyone have one or can submit a link?
 

OneBadPsycho

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Like this?
1212916869_cCCR15Pl.jpg

This creates your units (in this case Paintballers) and locks the camera to them and sets the smoothing factor:
Code:
Create Paintballers
    Events
    Conditions
    Actions
        Set L = (Random point in PlayableMapArea <gen>)
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked player) controller) Equal to User
                        ((Picked player) slot status) Equal to Is playing
                    Then - Actions
                        Set Player = (Picked player)
                        Unit - Create 1 Night Elf Paintballer for (Picked player) at L facing (Random angle) degrees
                        Camera - Lock camera target for (Picked player) to (Last created unit), offset by (0.00, 0.00) using The unit's rotation
                        Camera - Change camera smoothing factor to 10.00
                        Selection - Select (Last created unit) for Player
                    Else - Actions
                        Do nothing
        Custom script:   call RemoveLocation (udg_L)

This Loops the Cam:
Code:
LoopCam
    Events
        Time - Every 0.10 seconds of game time
    Conditions
    Actions
        Set TempGroup = (Units in (Playable map area) matching (((Matching unit) is alive) Equal to True))
        Unit Group - Pick every unit in TempGroup and do (Actions)
            Loop - Actions
                Camera - Set (Owner of (Picked unit))'s camera Rotation to (Facing of (Picked unit)) over 0.50 seconds
                Camera - Set (Owner of (Picked unit))'s camera Distance to target to (Distance to target of PlayerView <gen>) over 0.00 seconds
                Camera - Set (Owner of (Picked unit))'s camera Angle of attack to (Angle of attack of PlayerView <gen>) over 0.00 seconds
                Camera - Set (Owner of (Picked unit))'s camera Height Offset to (Height Offset of PlayerView <gen>) over 0.00 seconds
        Custom script:   call DestroyGroup (udg_TempGroup)
 
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