Taunt Sound Set - Unit Warcry

SarChasm

New Member
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15
I'm trying to change the Taunt ability so that instead of that roaring/laughing sound, it will play a unit response. I've made different copies of the Taunt ability, giving them different editor suffixes depending on what unit it belongs to. For example, I have a hero called "Hunter," so I made an ability called Taunt (Hunter). I want this particular taunt to play the one of the Rifleman's YesAttack sounds, but I'm not sure how to do this.

Thanks in advance.
 
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65
How about triggering it? When a unit uses an ability play a 3D sound at the location of the triggering unit.
 

TheDarkBoy

New Member
Reaction score
3
I got a trigger to it here:
Code:
Hunter Roar
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Unit-type of (Triggering unit)) Equal to Rifleman
        (Ability being cast) Equal to Roar
    Actions
        Set HunterRoar = RiflemanYesAttack1 <gen>
        Sound - Play HunterRoar at 100.00% volume, attached to (Triggering unit)
HunterRoar = Sound Variable
Go into Sound Editor. Go into Units then Human. There you will find Rifleman. Under that there is the sound RiflemanYesAttack1. Right click it and say "Use as sound. When you have done that, RiflemanYesAttack1 is under variables when you are setting HunterRoar to the sound.
Thats its ;).
 
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