TD Creep Problem

tokey

New Member
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im trying to make a td game and ive only set two regions for the path atm but when i test the map the creep wave will run half way to the second region then run alway back to the first before finally going all the way to the second region, any idea why this might be happening?
 

Exide

I am amazingly focused right now!
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448
This is a common problem.
I'm not sure why creeps act like that. I believe it's because of computer AI.

They seem to want to go back to where they spawned. So you can either spawn them at the end, move them to the beginning, and order them to walk to the end.
You can also try putting the owning player's Start Location at the end.
You can also try going into 'Advanced -> Gameplay Constants' and change 'Guard - Return Distance' to a very high value.
Another solution might be to make the owner of the creeps a neutral computer. For example 'Neutral Hostile'.

There's also a trigger that prevents this.. Something under AI, if I remember correctly.
 

tokey

New Member
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is this trigger correct?
 

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jackall

You can change this now in User CP.
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if what crystal said doesnt work try replacing the neutral with a player(1-12)
 
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