TD help! Creeps return to attack "me"

Zorobay

Member
Reaction score
1
Hi!

I have started a TD and i ran into an error i cannot solve.
When the creeps walk, they are supposed to "just walk" even if i attack them with a hero. But when i attack the wave all the other creeps turn around and walk toward the hero, even if they can't attack.

How do I solve this?
 

baassee

Member
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5
it's not attack move is it?

is this only happening with a hero as attacker? or towers too?
 

Zorobay

Member
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1
the creeps are targeting a point so they cannot attack move, right?
I dont have any towers in the game, only heroes.
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Attack-move IS targeting a point. You can try removing their attack.
 

Chilling

New Member
Reaction score
1
Make sure you order them to Move To, not to Attack-Move to. If that doesn't work, just remove their attack.

EDIT: I guess I could tell you how to remove their attack, just in case. Go to the Object Editor, find the unit you don't want to attack, and go to "Combat - Attacks Enabled" (if you want a quick way to find it, just hold CTRL and hit F, then type down "Attacks Enabled" and search it). Set that to "NONE" and they won't have an attack.
 

Zorobay

Member
Reaction score
1
Okay TY but that wasn't the problem. I had set the other wave to spawn like 30 seconds after the first wave, just to test and that was when the creeps started to turn around, when the second wave came. So if there were only one wave on the map it was fine.
 

NeuroToxin

New Member
Reaction score
46
Zoro, that means its not MUI, Post it on another topic, and ask, if you need it to be 30 second spawns, we can help you.
 

Zorobay

Member
Reaction score
1
Ehm it wasn't solved...:banghead:When i try to play it with a friend they start fleeing again!
I don't need it to be 30 seconds between the waves, i know how to spawn the waves. Though i don't seem to be able to get them to just WALK!
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Yeah what he means is, post your ordering trigger, because the problem now is it's not MUI, meaning it doesn't work for many units altogether at once. If you post the trigger which orderes the units to move, we can help you make it MUI and it'll work for any amount of creep waves.
 

Zorobay

Member
Reaction score
1
Well K thanks, I'm a little slow =P

Trigger:
  • Red waves 1
    • Events
      • Unit - A unit enters Red WaveSpawn <gen>
    • Conditions
      • ((Entering unit) belongs to an ally of Player 12 (Brown)) Equal to True
    • Actions
      • Unit Group - Add (Entering unit) to allCreepsForRound
      • Wait 1.00 seconds
      • Unit - Order (Entering unit) to Move To (Center of Red wave 2 <gen>)

Trigger:
  • Red waves 2
    • Events
      • Unit - A unit enters Red wave 2 <gen>
    • Conditions
      • ((Entering unit) belongs to an ally of Player 12 (Brown)) Equal to True
    • Actions
      • Unit - Order (Entering unit) to Move To (Center of Red Blue Instersect <gen>)


Trigger:
  • Red waves 3
    • Events
      • Unit - A unit enters Red Blue Instersect <gen>
    • Conditions
      • ((Entering unit) belongs to an ally of Player 12 (Brown)) Equal to True
    • Actions
      • Unit - Order (Entering unit) to Move To (Center of Red Blue Yellow Intersect <gen>)


Trigger:
  • Red waves 4
    • Events
      • Unit - A unit enters Red Blue Yellow Intersect <gen>
    • Conditions
      • ((Entering unit) belongs to an ally of Player 12 (Brown)) Equal to True
    • Actions
      • Unit - Order (Entering unit) to Move To (Center of All Instersect <gen>)


Trigger:
  • Red waves 5
    • Events
      • Unit - A unit enters All Instersect <gen>
    • Conditions
      • ((Entering unit) belongs to an ally of Player 12 (Brown)) Equal to True
    • Actions
      • Unit - Order (Entering unit) to Move To (Center of Board the Ship <gen>)


Trigger:
  • Blue waves 1
    • Events
      • Unit - A unit enters Blue WaveSpawn <gen>
    • Conditions
      • ((Entering unit) belongs to an ally of Player 12 (Brown)) Equal to True
    • Actions
      • Unit Group - Add (Entering unit) to allCreepsForRound
      • Wait 1.00 seconds
      • Unit - Order (Entering unit) to Move To (Center of Blue wave 2 <gen>)


Trigger:
  • Blue waves 2
    • Events
      • Unit - A unit enters Blue wave 2 <gen>
    • Conditions
      • ((Entering unit) belongs to an ally of Player 12 (Brown)) Equal to True
    • Actions
      • Unit - Order (Entering unit) to Move To (Center of Red Blue Instersect <gen>)


Trigger:
  • Unit Board Ship
    • Events
      • Unit - A unit enters Board the Ship <gen>
    • Conditions
      • ((Entering unit) belongs to an ally of Player 12 (Brown)) Equal to True
    • Actions
      • -------- Sound variables setup --------
      • Set soundBoard[1] = MetalHeavyChopWood1 <gen>
      • Set soundBoard[2] = MetalHeavyChopWood2 <gen>
      • Set soundBoard[3] = MetalHeavyChopWood3 <gen>
      • -------- Remove unit and display --------
      • Unit - Remove (Entering unit) from the game
      • Game - Display to (All players) for 1.00 seconds the text: A unit entered the ...
      • Sound - Play soundBoard[(Random integer number between 1 and 3)]


Hope this might resolve it, because when i tried it again, they walked as they should. Maybe it's when you have several heroes on the map?
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Remove the waits, not erally necessary. So the problem now is resolved?
 
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