The newbie
New Member
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I looked around for this, cuz it's probably rather simple trigger. I guess this is how it starts:
The problem is that im not sure how to make this interruptable and not sure about the teleport effect as well. Problem is, if I use the "normal" teleport, the player will hafta choose where to teleport to. When he usese this item (which does nothing) I want him to teleport to *my point* over 5 seconds, if not damaged.
So I need actions: teleport effect, cancel if damaged (I could start a countdown, but I suppose there is an easier way?
Thanks in advance
Trigger:
- Teleport
- Events
- Unit - A unit Uses an item
- Conditions
- (Item-type of (Item being manipulated)) Equal to Teleporter
- Actions
- Events
The problem is that im not sure how to make this interruptable and not sure about the teleport effect as well. Problem is, if I use the "normal" teleport, the player will hafta choose where to teleport to. When he usese this item (which does nothing) I want him to teleport to *my point* over 5 seconds, if not damaged.
So I need actions: teleport effect, cancel if damaged (I could start a countdown, but I suppose there is an easier way?
Thanks in advance