TBA is a melee game with a unique twist. 10 players out of 12 play as heroes. The 2 other players are leaders. They control a castle and can build units and other structures. The aim of the game is to survive longer than the other team. The opposing team may send out heroes and other units to attack your main castle. You must defend your castle and do the same thing to them. This game takes a lot of strategy and team work. A leader must be strong and position each player in the correct spot. The individual player may decide to follow orders or go all out and do their own thing.
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I read somewhere on the Internet that The Broken Alliance needs an update. People were actually playing this map and enjoying it. It surprised me because the old forum that hosted this game had shut down. I released this map a long time ago hoping people would play it, but I haven't gotten any tangible results until just now. So, I suppose I'll update it now.
Please check the last section for the most recent updates. All the other sections are discussion the newer version that was never released (I merely made it for my own amusement). Those who have played TBA and found it amateur, please post any ideas you may have about the game. I'll be considering all critique. If you have not played the game yet, try it out here. WARNING! I created this game two years ago. My writing abilities have improved greatly since then. Do not judge my current character on the old version. The newer version will be a lot better.
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Story
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After the wars of Azerioth, a new conflict revealed itself. Two human kingdoms rose to the sky. Each opposed the other, yet they lived in reluctant harmony. One day the green armored warriors of the Olaf kingdom began their war campaign. They built massive war machines and burned many of Ryan's villages. King Ryan looked upon his cities with remorse. He could not save the innocent people who died by Olaf's hands. Olaf had also convinced many villagers to fight for his cause. He rallied them and approached Ryan's last few remaining castles. The soldiers guarding the land grew anxious as Olaf's armies marched toward the petty stronghold that held only three hundred footmen: all were untrained.
Once Olaf arrived at the gates, he sent out a messenger. He exclaimed to the lord of the castle that Olaf will spare the life of all the soldiers if they swear allegiance to him. The lord of the castle was in deep distress. He plead for a week of peace. Olaf agreed.
Lord Tim sent word to Ryan. His warrior son Paul told Ryan about the terrible siege weapons amassing outside Tim's door. Paul then begged for his father's life. Ryan reached out for the boy and embraced him. Then he said to him: "Go out and find five, brave heroes. Then take my peasants and build a strong castle for me. Do this to defend our people and in your father's honor."
At first the boy was alarmed. He was of age to understand the circumstances. His father and his army were destroyed at the week's end, but Paul traveled all over the continent in search of five heroes that will be willing to lay Olaf's advancing armies to waste. By the ending of the first year of Olaf's advance, he had come to a halt. There was a new castle being erected. Olaf sent a spy to seek out more information. The spy was killed as soon as he descended from the hill Olaf stood on top. A group of bandits had attack him, and he did not return to Olaf. Olaf, without a way to seek out information, assigned a newly knighted lord to command the invasion of the new castle. His name was Thomas. The battle that would take place was dubbed "Ceder's Fall." This was either the turning point or the last stand to the war of The Broken Alliance.
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Goal of the Game
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Each team has six players. These players are either computer or user players or none (if chosen). Players must attack until the opposing heroes stop reviving. When the main stronghold is destroyed, heroes will stop reviving. Thus the winners are the survivors. Victory is not forced.
---
Map Details
---
The map is filled with rich resources that players can use to their advantage. Each war leader must harvest gold and lumber, and they must protect their main castle. Failing to do so will result in a major loss. Heroes must aid their commander and the team should work together to destroy the opposing castle. Lords may build siege weapons or just regular towers that will cause massive damage towards heroes. Several buildings were built for battle already.
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Heroes
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Currently all heroes level up to level 100. Each ability goes up to about 10 or 20 or 30. So heroes will able to cause colossal damage to any ground units. This is currently being balanced for the second release. Suggestions are welcomed.
Heroes currently level up with 1000 exp table. This may be lowered, but when more heroes are used, it's longer to level up. This issue will be debated.
Heroes revive instantly at the graveyard, which can easily be camped by a higher leveled unit.
Computers can control heroes. This does not lag up the system, yet the game stops for a matter of seconds as the computer players are being assigned.
Heroes:
Rogue
Hunter
Druid
Spell Breaker
Priest
Beastmaster
Knight
Ranger
Paladin
Archmage
Mountain King
Blood Mage
(Full descriptions are soon to come.)
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Units
---
Mobs are currently only hostile bandits. They evolve as the heroes level up. This makes things more difficult for heroes. Moving around the map is dangerous for all players.
Hostile units weaken the heroes, and other players can easily slaughter them. Computer players have a disadvantage, yet they seem to fair in every combat situation. Surely a human team will beat a computer team without trouble. Computer players are designed to reinforce human players. Computer teams weren't really intended.
The controlled units are weak compared to heroes, yet they can be upgraded to fair a better chance. Heroes will still be able to cut a whole army into pieces, yet mobile units can still be used to defend castles. Mass motors are effective.
---
Updates
---
***NEW***
AI is now available for castle builders. Computer player can build towns and units. The hero AI can fight.
Screen shots will arrive soon. A playable and editable BETA version will be available soon. You may play the old crappy version for the moment. The updated version is still going through some remodeling. I want to refine the horrible grammar and descriptions. I also want to work out a few bugs and glitches that made the old version annoying.
Save codes will be no longer featured. Sorry. I may add some ORPG features into the mix if you desire.
Share comments, suggestions, and ideas here. I'd love to read all your thoughts. This thread will be lively updated tomorrow. Keep your eyes pealed for more juicy action from newly formed Hermit Studios.
- Ninva
---
I read somewhere on the Internet that The Broken Alliance needs an update. People were actually playing this map and enjoying it. It surprised me because the old forum that hosted this game had shut down. I released this map a long time ago hoping people would play it, but I haven't gotten any tangible results until just now. So, I suppose I'll update it now.
Please check the last section for the most recent updates. All the other sections are discussion the newer version that was never released (I merely made it for my own amusement). Those who have played TBA and found it amateur, please post any ideas you may have about the game. I'll be considering all critique. If you have not played the game yet, try it out here. WARNING! I created this game two years ago. My writing abilities have improved greatly since then. Do not judge my current character on the old version. The newer version will be a lot better.
---
- Story
- Goal
- Map Details
- Heroes
- Units
- Updates
---
Story
---
After the wars of Azerioth, a new conflict revealed itself. Two human kingdoms rose to the sky. Each opposed the other, yet they lived in reluctant harmony. One day the green armored warriors of the Olaf kingdom began their war campaign. They built massive war machines and burned many of Ryan's villages. King Ryan looked upon his cities with remorse. He could not save the innocent people who died by Olaf's hands. Olaf had also convinced many villagers to fight for his cause. He rallied them and approached Ryan's last few remaining castles. The soldiers guarding the land grew anxious as Olaf's armies marched toward the petty stronghold that held only three hundred footmen: all were untrained.
Once Olaf arrived at the gates, he sent out a messenger. He exclaimed to the lord of the castle that Olaf will spare the life of all the soldiers if they swear allegiance to him. The lord of the castle was in deep distress. He plead for a week of peace. Olaf agreed.
Lord Tim sent word to Ryan. His warrior son Paul told Ryan about the terrible siege weapons amassing outside Tim's door. Paul then begged for his father's life. Ryan reached out for the boy and embraced him. Then he said to him: "Go out and find five, brave heroes. Then take my peasants and build a strong castle for me. Do this to defend our people and in your father's honor."
At first the boy was alarmed. He was of age to understand the circumstances. His father and his army were destroyed at the week's end, but Paul traveled all over the continent in search of five heroes that will be willing to lay Olaf's advancing armies to waste. By the ending of the first year of Olaf's advance, he had come to a halt. There was a new castle being erected. Olaf sent a spy to seek out more information. The spy was killed as soon as he descended from the hill Olaf stood on top. A group of bandits had attack him, and he did not return to Olaf. Olaf, without a way to seek out information, assigned a newly knighted lord to command the invasion of the new castle. His name was Thomas. The battle that would take place was dubbed "Ceder's Fall." This was either the turning point or the last stand to the war of The Broken Alliance.
---
Goal of the Game
---
Each team has six players. These players are either computer or user players or none (if chosen). Players must attack until the opposing heroes stop reviving. When the main stronghold is destroyed, heroes will stop reviving. Thus the winners are the survivors. Victory is not forced.
---
Map Details
---
The map is filled with rich resources that players can use to their advantage. Each war leader must harvest gold and lumber, and they must protect their main castle. Failing to do so will result in a major loss. Heroes must aid their commander and the team should work together to destroy the opposing castle. Lords may build siege weapons or just regular towers that will cause massive damage towards heroes. Several buildings were built for battle already.
---
Heroes
---
Currently all heroes level up to level 100. Each ability goes up to about 10 or 20 or 30. So heroes will able to cause colossal damage to any ground units. This is currently being balanced for the second release. Suggestions are welcomed.
Heroes currently level up with 1000 exp table. This may be lowered, but when more heroes are used, it's longer to level up. This issue will be debated.
Heroes revive instantly at the graveyard, which can easily be camped by a higher leveled unit.
Computers can control heroes. This does not lag up the system, yet the game stops for a matter of seconds as the computer players are being assigned.
Heroes:
Rogue
Hunter
Druid
Spell Breaker
Priest
Beastmaster
Knight
Ranger
Paladin
Archmage
Mountain King
Blood Mage
(Full descriptions are soon to come.)
---
Units
---
Mobs are currently only hostile bandits. They evolve as the heroes level up. This makes things more difficult for heroes. Moving around the map is dangerous for all players.
Hostile units weaken the heroes, and other players can easily slaughter them. Computer players have a disadvantage, yet they seem to fair in every combat situation. Surely a human team will beat a computer team without trouble. Computer players are designed to reinforce human players. Computer teams weren't really intended.
The controlled units are weak compared to heroes, yet they can be upgraded to fair a better chance. Heroes will still be able to cut a whole army into pieces, yet mobile units can still be used to defend castles. Mass motors are effective.
---
Updates
---
***NEW***
AI is now available for castle builders. Computer player can build towns and units. The hero AI can fight.
Screen shots will arrive soon. A playable and editable BETA version will be available soon. You may play the old crappy version for the moment. The updated version is still going through some remodeling. I want to refine the horrible grammar and descriptions. I also want to work out a few bugs and glitches that made the old version annoying.
Save codes will be no longer featured. Sorry. I may add some ORPG features into the mix if you desire.
Share comments, suggestions, and ideas here. I'd love to read all your thoughts. This thread will be lively updated tomorrow. Keep your eyes pealed for more juicy action from newly formed Hermit Studios.
- Ninva