Z
Zhygot
Guest
oooo okay.. thanks a lot..
Is the spell channeling?Wow laugh out loud..
Anyway tink I think this is either my second last or last spell request.
Magma Swirl
[Hero Skill]
The Escaper creates a funnel of the hottest magma from the sun. This magma can blow any units within 600 range away to about 700 range away from the swirl. The units that are being blown away will be incinerated for as long as possible until it is blown 700 range away.
[Level 1] Swirl lasts for 6 seconds, incinerates 50 for first strike, increases 10 per attack.
[Level 2] Swirl lasts for 12 seconds, incinerates 75 for first strike, increases 20 per attack.
[Level 3] Swirl lasts for 18 seconds, incinerates 100 for first strike, increases 30 per attack.
[Level 4] Swirl lasts for 24 seconds, incinerates 125 for first strike, increases 40 per attack.
The model file for the swirl will be a tornado with the model of "Burning Oil" cloaking it.
I don't get it.Stealth:
Can you make me a version of wind walk that has a chance to be detected when the caster is near another player?
The detection chance increases depending on how much higher the opposition's hero lvl is that is trying to detect the caster (increases by 5% for every 5 levels in difference) and thus lowers (decreases by 5% for every 5 lvls below the caster)when the opposition has a lower lvl than the caster. If the lvl's are the same then the % chance is 35%. This will happen periodically around a detecting hero (every 3 sec). The caster can de-activate the windwalk ability and is automatically deactivated when the caster takes damage or has a spell cast on him/her. The minimum chance of being detected is 5%.
This "may" be challenging for you but it would be great for my map.
> It also throws the wizard backwardsthis is for a harry potter map, i'm making spells from the books. sorry if these spells are really easy (i'm a bit of a noob at the moment).
name of spell - Expelliarmus (Disarming Spell)
in GUI please.
description: Each wizard canot attack without a wand, which will be an item.
This spell is used to disarm another wizard, typically by causing the victim's wand(item) to fly out of reach. It also throws the wizard backwards a few feet when enough power is placed behind it.
if you could do this i would be very gratefull, i know u have a lot to do all ready.
> and the volcano deals 100 damageCan u make this spell for me tinki ? :
Spell name: Hard Wave
The spell will be a mixture of Volcano , phoenix , and thunder clap ! ..
it will do when you use it .. a volcano comes and 2 phoenixes will be summoned and you got the phoenixes in 30 seconds before it dies , ( it dosent get into an egg again ) just dies ..
and in the same time the volcano and phoenixes appears .. there will be 3 thunder claps around the volcano .. and u do that ??
Levels:
Level 1 - Phoenixes damage is 40-40 , hp is 500 , and armor is 1 . Thunder claps damage is 40 and the volcano deals 100 damage
Level 2 - Phoenixes damage is 55-55 , hp is 800 , armor is 2 . Thunder claps damage is 60 and the volcano deals 150 damage.
Level 3 - Phoenixes damage is 70-70 , hp is 1000 , armor is 3 - Thunder claps damage is 70 and the volcano deals 200 damage
Level 4 - Phoenixes damage is 80-80 , hp is 1200 , armor is 5 . Thunder claps damage is 80 and the volcano deals 250 damage .
Level 5 - Phoenixes damage is 90-90 , hp is 1500 , armor is 6 . Thunder claps damage is 80 , and the volcano deals 300 damage .
Level 6 - Now there will be 1 more phoenix spawning .. with the same damage , hp and armor like the ones in lvl 5 .
Level 7 - Phoenixes damage increases to 100-100
Level 8 - Now there will be 1 more phoenix spawning .. with the same damage and hp and armor like the ones in lvl 5 .
Level 9 - Increases phoenixes damage to 100-110
Level 10 - Increases phoenixes damage to 120-120
Hope this isnt impossible
and the cooldown for the spell shall be 130 seconds .
and mana cost is 150 mana in lvl 1 , and then it will increase the mana cost with 20 evry lvl ..
thx
I can do it, but it will take a while to complete.Tink!!!! I have a little expepince in triggering spells but i cant do this one. May the fource be with you. If youve ever played dota you have seen this spell.
Spectral Dagger (E)
The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.
Level 1 - Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage.
Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage.
Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage.
Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage.
Level 5 - Spectre gains 20% movespeed, enemies lose 20%. Deals 250 damage.
Make the spell have a range of 1000 and the shadow path can only target heros or the ground. If target in front of the hero it will go 1000 range. If the hero(Target hero) is 1000 range away then it will stop. Mostly i want the shadow path to go 1000 range where ever it goes. Also as the dagger goes it shows that part as if it was a unit. Thanks!
The other was great man no wonder your the Wc3 Spell maker. Thanks if you can do it. if you want some screen shots of what the path should look like let me know pm. The shadow path is black and its a big line.
Gui if possible..
This will be my last hard spell request Thanks T your the best!
>i would love it if the spell is done in JASSI would like it if i could get a spell associated with rain, i have even made a button (i couldnt do the spell as i wanted it by myself).
I would like if the spell started out with the caster "just" summoning rain and then after 2-5 seconds it turns into arrows/spears or something like that and starts hurting the opponent.
Level 1 - A calm rain surrounds an area the caster has chosen but after a while deadly projectiles starts falling, piercing the enemy. (No idea about damage) Lasts for 15 seconds (5 seconds of that is "normal rain").
Level 2 - A calm rain surrounds an area the caster has chosen but after a while deadly projectiles starts falling, piercing the enemy. (No idea about damage) Lasts for 15 seconds (3.5 seconds of that is "normal rain").
Level 3 - A calm rain surrounds an area the caster has chosen but after a while deadly projectiles starts falling, piercing the enemy. (No idea about damage) Lasts for 15 seconds (2 seconds of that is "normal rain").
AoE should be like 800.
I would like the spell to be in GUI beacuse i have no idea how to incorporate JASS in a map but if i get help with that i would love it if the spell is done in JASS.
> and the volcano deals 100 damage
When it emerges from the ground? Just initial damage, and then nothing else?
Does the volcano last forever?