This Spell make my game lag?

CuteCumber

Member
Reaction score
4
What does the spell do?? Well actually is just planting a tree at a targeted point. The problem is, After casting about 4 to 5 times and above, the game lags. Please help me. Thank you.

Trigger:
  • Forestation
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) Forestation
    • Actions
      • Set FPoint = (Target point of ability being cast)
      • Unit - Create 1 Forestation for (Owner of (Triggering unit)) at FPoint facing Default building facing (270.0) degrees
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Destructible - Create a Ashenvale Tree Wall at FPoint facing (Random angle) with scale 1.00 and variation 1
      • Custom script: call RemoveLocation(udg_FPoint)


*Forestation is a unit created for the special effect. (Item inteliigence gain with 2x scaling value and 0 255 0 RGB value)
 

jig7c

Stop reading me...-statement
Reaction score
123
ur trigger seems OK... maybe another trigger is interfereing with the game lag?
instead of creating the unit, why not just create the special effect... not that it'll reduce the lag, just a thought!
 

CuteCumber

Member
Reaction score
4
Because I want the colour to be changed. I think this is the trigger casusing the problem. The game never lags when I never casts this spell. Or maybe I post the other triggers that is possible to make the game lag.

Trigger:
  • Natures Blessing Learn
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to (==) Nature's Blessing
    • Actions
      • Set NBCaster = (Learning Hero)
      • Trigger - Turn on Natures Blessing 1 <gen>
      • Trigger - Turn off (This trigger)


Trigger:
  • Natures Blessing 1
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Set NBCasterPoint = (Position of NBCaster)
      • Destructible - Pick every destructible within 300.00 of NBCasterPoint and do (Actions)
        • Loop - Actions
          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked destructible) is alive) Equal to (==) True
            • Then - Actions
              • Unit - Add NB Attack Speed to NBCaster
              • Unit - Set level of NB Attack Speed for NBCaster to (Level of Nature's Blessing for NBCaster)
              • Unit - Add NB Damage to NBCaster
              • Unit - Set level of NB Damage for NBCaster to (Level of Nature's Blessing for NBCaster)
              • Unit - Add NB Movement Speed to NBCaster
              • Unit - Set level of NB Movement Speed for NBCaster to (Level of Nature's Blessing for NBCaster)
              • Unit - Add NB armor to NBCaster
              • Unit - Set level of NB armor for NBCaster to (Level of Nature's Blessing for NBCaster)
              • Trigger - Turn on Natures Blessing 2 <gen>
              • Trigger - Turn on Natures Blessing Setting <gen>
              • Trigger - Turn off (This trigger)
            • Else - Actions
      • Custom script: call RemoveLocation(udg_NBCasterPoint)


Trigger:
  • Natures Blessing Setting
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Destructible - Pick every destructible within 300.00 of NBCasterPoint and do (Actions)
        • Loop - Actions
          • Set TreePoint = (Position of (Picked destructible))
      • Custom script: call RemoveLocation(udg_TreePoint)


Trigger:
  • Natures Blessing 2
    • Events
      • Time - Every 8.00 seconds of game time
    • Conditions
    • Actions
      • Set NBCasterPoint = (Position of NBCaster)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Distance between NBCasterPoint and TreePoint) Greater than (>) 500.00
          • Then - Actions
            • Unit - Remove NB Attack Speed from NBCaster
            • Unit - Remove NB Damage from NBCaster
            • Unit - Remove NB Movement Speed from NBCaster
            • Unit - Remove NB armor from NBCaster
            • Trigger - Turn on Natures Blessing 1 <gen>
            • Trigger - Turn off Natures Blessing Setting <gen>
            • Trigger - Turn off (This trigger)
          • Else - Actions
 

Laiev

Hey Listen!!
Reaction score
188
all the triggers seen's ok, some other trigger? like... one which cast all this ability? or run much time, or create leak (dã, if you know what trigger create leak, probably you'll fix it lol)

Some system, some trigger which you don't know if's all alright..
 

CuteCumber

Member
Reaction score
4
No. It really is the Forestation trigger. Because my game does not lag until i cast Forestation for 4 times and above. The more time I cast, the lagger the game. Any help??
 

Laiev

Hey Listen!!
Reaction score
188
No. It really is the Forestation trigger. Because my game does not lag until i cast Forestation for 4 times and above. The more time I cast, the lagger the game. Any help??

The trigger have no problem -.-'

you don't use any trigger which check if unit enter in map? or something like this?
 

CuteCumber

Member
Reaction score
4
I got, but is unit check, not destructible check? Maybe this?

Trigger:
  • Detect Unit
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
    • Actions
      • Trigger - Add to Skilled Assaulter <gen> the event (Unit - (Triggering unit) Takes damage)
 

crazyfanatic

New Member
Reaction score
20
check if the entering unit isnt the spawned unit? But this trigger wont cause any lag too.

Edit: Why do you have a trigger that sets a variable and then removes it?
 

The-Shadows

New Member
Reaction score
12
Trigger:
  • Natures Blessing Setting
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Destructible - Pick every destructible within 300.00 of NBCasterPoint and do (Actions)
        • Loop - Actions
          • Set TreePoint = (Position of (Picked destructible))
      • Custom script: call RemoveLocation(udg_TreePoint)

i wonder this one is working?
 

Laiev

Hey Listen!!
Reaction score
188
try ctrl c and ctrl v then delete the default trigger and test the copy'd trigger if it work, sometimes (like in my spell double damage -.-) the trigger just don't WANNA work, but all is fine
 

takethat

Active Member
Reaction score
12
Trigger:
  • Natures Blessing Setting
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Destructible - Pick every destructible within 300.00 of NBCasterPoint and do (Actions)
        • Loop - Actions
          • Set TreePoint = (Position of (Picked destructible))
      • Custom script: call RemoveLocation(udg_TreePoint)

isnt clearing leak had to be done in the same loop?
in this trigger if theres like 51 destructible being pick, this will create 51 point, and clearing the last 1, every 1 second leak 50 points.

also
destructible group will leak too.
 

Laiev

Hey Listen!!
Reaction score
188
isnt clearing leak had to be done in the same loop?
in this trigger if theres like 51 destructible being pick, this will create 51 point, and clearing the last 1, every 1 second leak 50 points.

also
destructible group will leak too.

i'm not sure but i think destructible group don't leak -.- only player group, unit group, position, special effect and lightning effect
 

CuteCumber

Member
Reaction score
4
I deleted the 'Nature's Blessing Setting' trigger because is not needed. The game still lags when I cast Forestation for more than 4 times.
 
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