Angrypuffin
New Member
- Reaction score
- 2
This map is basically a Monte Carlo simulator for "Who would win?" questions. It's mostly intended for use by people making AoS maps (like myself), to be able to create balanced but interesting creep waves.
It creates groups of units, sends them against each other, and records who wins. It does it in multiple lanes, to get data faster; and it does tests for one wave, 2 waves, and 3 waves, to counter the fact that sometimes waves last long enough that multiple waves come into play (and that, in such conditions, ranged units are more valuable).
How to use:
1) Download.
2) Open in World Editor.
3) (Optional) Import your unit data, ability data, etc., if you're using custom units. Also import any AI triggers.
4) (Optional) Edit the triggers "Define Creep Behavior" and "Define Creep Types" as you wish.
5) Test map. Or, if you want to use your computer for other stuff while it runs, play it as a LAN game.
6) (Optional) Have lunch.
7) Come back and look at multiboard.
FAQ:
Q: How do I import my custom units?
A: Go to your AOS Map. Object editor-> File-> Export All Object Data. Go to the Balancer. Object editor-> File-> Import All Object Data.
Q: This has memory leaks.
A: I have much to learn in this area, so your constructive criticism is appreciated.
Q: What an ugly map!
A: If you care about the graphics of your Monte Carlo simulation, this tool is probably not for you.
Q: This will just lead to more mediocre AoS maps. Don't encourage them!
A: Maybe, if you consider all AoS maps to be mediocre. But hopefully it'll give map-makers data to make their AoS maps slightly less mediocre.
Q: The Orcs are unbalanced in this map.
A: Now's your chance to shine! More interesting and/or balanced default unit combinations are welcome.
It creates groups of units, sends them against each other, and records who wins. It does it in multiple lanes, to get data faster; and it does tests for one wave, 2 waves, and 3 waves, to counter the fact that sometimes waves last long enough that multiple waves come into play (and that, in such conditions, ranged units are more valuable).
v1.4: Removed some memory leaks.
v1.3: Finished implementing change from 1.2.
v1.2: Lanes no longer stall when summons are the last unit standing, or when a fight ends in a mutual kill.
v1.1: Now sends deserters back into battle. Timing should also be more regular.
v1.0: Initial Release.
v1.3: Finished implementing change from 1.2.
v1.2: Lanes no longer stall when summons are the last unit standing, or when a fight ends in a mutual kill.
v1.1: Now sends deserters back into battle. Timing should also be more regular.
v1.0: Initial Release.
How to use:
1) Download.
2) Open in World Editor.
3) (Optional) Import your unit data, ability data, etc., if you're using custom units. Also import any AI triggers.
4) (Optional) Edit the triggers "Define Creep Behavior" and "Define Creep Types" as you wish.
5) Test map. Or, if you want to use your computer for other stuff while it runs, play it as a LAN game.
6) (Optional) Have lunch.
7) Come back and look at multiboard.
FAQ:
Q: How do I import my custom units?
A: Go to your AOS Map. Object editor-> File-> Export All Object Data. Go to the Balancer. Object editor-> File-> Import All Object Data.
Q: This has memory leaks.
A: I have much to learn in this area, so your constructive criticism is appreciated.
Q: What an ugly map!
A: If you care about the graphics of your Monte Carlo simulation, this tool is probably not for you.
Q: This will just lead to more mediocre AoS maps. Don't encourage them!
A: Maybe, if you consider all AoS maps to be mediocre. But hopefully it'll give map-makers data to make their AoS maps slightly less mediocre.
Q: The Orcs are unbalanced in this map.
A: Now's your chance to shine! More interesting and/or balanced default unit combinations are welcome.