D
Deviant Sin
Guest
*Light-Bulb Effect*
What I was thinking is that you could make this into a multi-trigger function.
A: Every 30 seconds
C:
E: Move "Unit(Preset Merchant)" instantly to "Region1"
A: Every 50 Seconds
C:
E: Move "Unit(Preset Merchant)" instantly to "Region2"
A: Every 80 Seconds
C:
E: Move "Unit(Preset Merchant)" instantly to "Region3"
Something like that, You'd have to figure out what time variables to use to give desired effect but, in theory, this should work. 30 seconds pass, he moves to R1. 50 seconds pass, he moves to R2. 10 seconds after that, he'd move back to R1. 20 seconds later he'd move to R3.
Catch my drift? This simulates a somewhat random effect to the problem.
What I was thinking is that you could make this into a multi-trigger function.
A: Every 30 seconds
C:
E: Move "Unit(Preset Merchant)" instantly to "Region1"
A: Every 50 Seconds
C:
E: Move "Unit(Preset Merchant)" instantly to "Region2"
A: Every 80 Seconds
C:
E: Move "Unit(Preset Merchant)" instantly to "Region3"
Something like that, You'd have to figure out what time variables to use to give desired effect but, in theory, this should work. 30 seconds pass, he moves to R1. 50 seconds pass, he moves to R2. 10 seconds after that, he'd move back to R1. 20 seconds later he'd move to R3.
Catch my drift? This simulates a somewhat random effect to the problem.